Bullet Collision Detection & Physics Library
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do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
#include <btBvhTriangleMeshShape.h>
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
Definition at line 120 of file btBvhTriangleMeshShape.h.
float btTriangleMeshShapeData::m_collisionMargin |
Definition at line 131 of file btBvhTriangleMeshShape.h.
btCollisionShapeData btTriangleMeshShapeData::m_collisionShapeData |
Definition at line 122 of file btBvhTriangleMeshShape.h.
btStridingMeshInterfaceData btTriangleMeshShapeData::m_meshInterface |
Definition at line 124 of file btBvhTriangleMeshShape.h.
char btTriangleMeshShapeData::m_pad3[4] |
Definition at line 133 of file btBvhTriangleMeshShape.h.
btQuantizedBvhDoubleData* btTriangleMeshShapeData::m_quantizedDoubleBvh |
Definition at line 127 of file btBvhTriangleMeshShape.h.
btQuantizedBvhFloatData* btTriangleMeshShapeData::m_quantizedFloatBvh |
Definition at line 126 of file btBvhTriangleMeshShape.h.
btTriangleInfoMapData* btTriangleMeshShapeData::m_triangleInfoMap |
Definition at line 129 of file btBvhTriangleMeshShape.h.