Bullet Collision Detection & Physics Library
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#include <SpuCollisionShapes.h>
Public Member Functions | |
btOptimizedBvh * | getOptimizedBvh () |
Public Attributes | |
char | gOptimizedBvh [sizeof(btOptimizedBvh)+16] |
btTriangleIndexVertexArray | gTriangleMeshInterfaceStorage |
btTriangleIndexVertexArray * | gTriangleMeshInterfacePtr |
btIndexedMesh | gIndexMesh |
only a single mesh part for now, we can add support for multiple parts, but quantized trees don't support this at the moment More... | |
btBvhSubtreeInfo | gSubtreeHeaders [32] |
btQuantizedBvhNode | gSubtreeNodes [2048/sizeof(btQuantizedBvhNode)] |
Definition at line 64 of file SpuCollisionShapes.h.
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inline |
Definition at line 68 of file SpuCollisionShapes.h.
btIndexedMesh bvhMeshShape_LocalStoreMemory::gIndexMesh |
only a single mesh part for now, we can add support for multiple parts, but quantized trees don't support this at the moment
Definition at line 76 of file SpuCollisionShapes.h.
char bvhMeshShape_LocalStoreMemory::gOptimizedBvh[sizeof(btOptimizedBvh)+16] |
Definition at line 67 of file SpuCollisionShapes.h.
btBvhSubtreeInfo bvhMeshShape_LocalStoreMemory::gSubtreeHeaders[32] |
Definition at line 79 of file SpuCollisionShapes.h.
btQuantizedBvhNode bvhMeshShape_LocalStoreMemory::gSubtreeNodes[2048/sizeof(btQuantizedBvhNode)] |
Definition at line 80 of file SpuCollisionShapes.h.
btTriangleIndexVertexArray* bvhMeshShape_LocalStoreMemory::gTriangleMeshInterfacePtr |
Definition at line 74 of file SpuCollisionShapes.h.
btTriangleIndexVertexArray bvhMeshShape_LocalStoreMemory::gTriangleMeshInterfaceStorage |
Definition at line 73 of file SpuCollisionShapes.h.