Bullet Collision Detection & Physics Library
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#include <btGpuDefines.h>
Public Member Functions | |
float4 () | |
float4 (float v0, float v1, float v2, float v3) | |
float4 (float3 xyz, float scalarW) | |
float4 (float v) | |
float4 | operator* (const float4 &other) |
float4 | operator* (const float &other) |
float4 & | operator+= (const float4 &other) |
float4 & | operator-= (const float4 &other) |
float4 & | operator*= (float scalar) |
Public Attributes | |
float | x |
float | y |
float | z |
float | w |
union { | |
struct { | |
float x | |
float y | |
float z | |
} | |
float3 xyz | |
}; | |
Definition at line 46 of file btGpuDefines.h.
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inline |
Definition at line 154 of file cl_MiniCL_Defs.h.
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inline |
Definition at line 156 of file cl_MiniCL_Defs.h.
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inline |
Definition at line 164 of file cl_MiniCL_Defs.h.
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inline |
Definition at line 172 of file cl_MiniCL_Defs.h.
Definition at line 176 of file cl_MiniCL_Defs.h.
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inline |
Definition at line 188 of file cl_MiniCL_Defs.h.
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inline |
Definition at line 218 of file cl_MiniCL_Defs.h.
Definition at line 200 of file cl_MiniCL_Defs.h.
Definition at line 209 of file cl_MiniCL_Defs.h.
union { ... } |
float float4::w |
Definition at line 48 of file btGpuDefines.h.
float float4::x |
Definition at line 48 of file btGpuDefines.h.
float3 float4::xyz |
Definition at line 150 of file cl_MiniCL_Defs.h.
float float4::y |
Definition at line 48 of file btGpuDefines.h.
float float4::z |
Definition at line 48 of file btGpuDefines.h.