Bullet Collision Detection & Physics Library
vecidx_aos.h
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29 
30 #ifndef _VECTORMATH_VECIDX_AOS_H
31 #define _VECTORMATH_VECIDX_AOS_H
32 
33 
34 #include "floatInVec.h"
35 
36 namespace Vectormath {
37 namespace Aos {
38 
39 //-----------------------------------------------------------------------------
40 // VecIdx
41 // Used in setting elements of Vector3, Vector4, Point3, or Quat with the
42 // subscripting operator.
43 //
44 
46 {
47 private:
48  __m128 &ref;
49  int i;
50 public:
51  inline VecIdx( __m128& vec, int idx ): ref(vec) { i = idx; }
52 
53  // implicitly casts to float unless _VECTORMATH_NO_SCALAR_CAST defined
54  // in which case, implicitly casts to floatInVec, and one must call
55  // getAsFloat to convert to float.
56  //
57 #ifdef _VECTORMATH_NO_SCALAR_CAST
58  inline operator floatInVec() const;
59  inline float getAsFloat() const;
60 #else
61  inline operator float() const;
62 #endif
63 
64  inline float operator =( float scalar );
65  inline floatInVec operator =( const floatInVec &scalar );
66  inline floatInVec operator =( const VecIdx& scalar );
67  inline floatInVec operator *=( float scalar );
68  inline floatInVec operator *=( const floatInVec &scalar );
69  inline floatInVec operator /=( float scalar );
70  inline floatInVec operator /=( const floatInVec &scalar );
71  inline floatInVec operator +=( float scalar );
72  inline floatInVec operator +=( const floatInVec &scalar );
73  inline floatInVec operator -=( float scalar );
74  inline floatInVec operator -=( const floatInVec &scalar );
75 };
76 
77 } // namespace Aos
78 } // namespace Vectormath
79 
80 #endif
VM_ATTRIBUTE_ALIGNED_CLASS16(class) VecIdx
Definition: vecidx_aos.h:45
float3 & operator-=(float3 &a, const float3 &b)
Definition: btGpuDefines.h:177
float4 & operator+=(float4 &a, const float4 &b)
Definition: btGpuDefines.h:133
float4 & operator*=(float4 &a, float fact)
Definition: btGpuDefines.h:128