Bullet Collision Detection & Physics Library
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#include "PlatformDefinitions.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btMatrix3x3.h"
Go to the source code of this file.
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Vectormath::Aos::Vector3 | getVmVector3 (const btVector3 &bulletVec) |
btVector3 | getBtVector3 (const Vectormath::Aos::Vector3 &vmVec) |
btVector3 | getBtVector3 (const Vectormath::Aos::Point3 &vmVec) |
Vectormath::Aos::Quat | getVmQuat (const btQuaternion &bulletQuat) |
btQuaternion | getBtQuat (const Vectormath::Aos::Quat &vmQuat) |
Vectormath::Aos::Matrix3 | getVmMatrix3 (const btMatrix3x3 &btMat) |
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Definition at line 58 of file vectormath2bullet.h.
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Definition at line 43 of file vectormath2bullet.h.
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Definition at line 47 of file vectormath2bullet.h.
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Definition at line 63 of file vectormath2bullet.h.
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Definition at line 52 of file vectormath2bullet.h.
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Definition at line 38 of file vectormath2bullet.h.