Bullet Collision Detection & Physics Library
vmInclude.h
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1 
2 #ifndef __VM_INCLUDE_H
3 #define __VM_INCLUDE_H
4 
5 #include "LinearMath/btScalar.h"
6 
7 #if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
8  #include <vectormath_aos.h>
9 #else //(USE_SYSTEM_VECTORMATH)
10  #if defined (BT_USE_SSE)
11  #include "sse/vectormath_aos.h"
12  #else //all other platforms
13  #if defined (BT_USE_NEON)
14  #include "neon/vectormath_aos.h"
15  #else
16  #include "scalar/vectormath_aos.h"
17  #endif
18  #endif //(BT_USE_SSE) && defined (_WIN32)
19 #endif //(USE_SYSTEM_VECTORMATH)
20 
21 
22 
28 
29 #endif //__VM_INCLUDE_H
30 
31 
Vectormath::Aos::Point3 vmPoint3
Definition: vmInclude.h:27
Vectormath::Aos::Quat vmQuat
Definition: vmInclude.h:24
Vectormath::Aos::Matrix3 vmMatrix3
Definition: vmInclude.h:25
Vectormath::Aos::Transform3 vmTransform3
Definition: vmInclude.h:26
Vectormath::Aos::Vector3 vmVector3
Definition: vmInclude.h:23