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# Script to test the effect of varying phong shading parameters # Creates multiple objects with varying diffuse/specular components. # -------------------------------------------------------------------------------- baseDir = "c:\research\reliefPaper\data\"; object = open(baseDir&"MtRainierTestArea.srf"); specular = 10; while (specular < 100); { diffuse = 10; while (diffuse <100); { edit(object,"specular",specular); edit(object,"diffuse",diffuse); relief = surfparam(object,"shade",3,1); fileName = baseDir&"phongParams/rainierD"&diffuse&"S"&specular&".png"; draw(fileName,relief); diffuse = diffuse+20; } specular = specular+20; } |