Bullet Collision Detection & Physics Library
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#include "btTriangleMeshShape.h"
#include "btOptimizedBvh.h"
#include "LinearMath/btAlignedAllocator.h"
#include "btTriangleInfoMap.h"
Go to the source code of this file.
Classes | |
class | btBvhTriangleMeshShape |
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects. More... | |
struct | btTriangleMeshShapeData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |