Bullet Collision Detection & Physics Library
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#include "LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btScalar.h"
#include "LinearMath/btIDebugDraw.h"
Go to the source code of this file.
Classes | |
class | btConvexCast |
btConvexCast is an interface for Casting More... | |
struct | btConvexCast::CastResult |
RayResult stores the closest result alternatively, add a callback method to decide about closest/all results. More... | |