Bullet Collision Detection & Physics Library
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#include <btGImpactBvh.h>
Additional Inherited Members | |
Public Member Functions inherited from btAlignedObjectArray< GIM_BVH_TREE_NODE > | |
btAlignedObjectArray < GIM_BVH_TREE_NODE > & | operator= (const btAlignedObjectArray< GIM_BVH_TREE_NODE > &other) |
btAlignedObjectArray () | |
btAlignedObjectArray (const btAlignedObjectArray &otherArray) | |
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead. More... | |
~btAlignedObjectArray () | |
int | size () const |
return the number of elements in the array More... | |
const GIM_BVH_TREE_NODE & | at (int n) const |
GIM_BVH_TREE_NODE & | at (int n) |
const GIM_BVH_TREE_NODE & | operator[] (int n) const |
GIM_BVH_TREE_NODE & | operator[] (int n) |
void | clear () |
clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations. More... | |
void | pop_back () |
void | resizeNoInitialize (int newsize) |
resize changes the number of elements in the array. More... | |
void | resize (int newsize, const GIM_BVH_TREE_NODE &fillData=GIM_BVH_TREE_NODE()) |
GIM_BVH_TREE_NODE & | expandNonInitializing () |
GIM_BVH_TREE_NODE & | expand (const GIM_BVH_TREE_NODE &fillValue=GIM_BVH_TREE_NODE()) |
void | push_back (const GIM_BVH_TREE_NODE &_Val) |
int | capacity () const |
return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve() More... | |
void | reserve (int _Count) |
void | quickSortInternal (const L &CompareFunc, int lo, int hi) |
void | quickSort (const L &CompareFunc) |
void | downHeap (GIM_BVH_TREE_NODE *pArr, int k, int n, const L &CompareFunc) |
heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ More... | |
void | swap (int index0, int index1) |
void | heapSort (const L &CompareFunc) |
int | findBinarySearch (const GIM_BVH_TREE_NODE &key) const |
non-recursive binary search, assumes sorted array More... | |
int | findLinearSearch (const GIM_BVH_TREE_NODE &key) const |
void | remove (const GIM_BVH_TREE_NODE &key) |
void | initializeFromBuffer (void *buffer, int size, int capacity) |
void | copyFromArray (const btAlignedObjectArray &otherArray) |
Protected Member Functions inherited from btAlignedObjectArray< GIM_BVH_TREE_NODE > | |
int | allocSize (int size) |
void | copy (int start, int end, GIM_BVH_TREE_NODE *dest) const |
void | init () |
void | destroy (int first, int last) |
void * | allocate (int size) |
void | deallocate () |
Definition at line 135 of file btGImpactBvh.h.