Bullet Collision Detection & Physics Library
btCollisionWorld Member List

This is the complete list of members for btCollisionWorld, including all inherited members.

addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter)btCollisionWorldvirtual
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)btCollisionWorld
computeOverlappingPairs()btCollisionWorldvirtual
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)btCollisionWorld
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback)btCollisionWorld
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const btCollisionWorld
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)btCollisionWorldvirtual
debugDrawWorld()btCollisionWorldvirtual
getBroadphase() const btCollisionWorldinline
getBroadphase()btCollisionWorldinline
getCollisionObjectArray()btCollisionWorldinline
getCollisionObjectArray() const btCollisionWorldinline
getDebugDrawer()btCollisionWorldinlinevirtual
getDispatcher()btCollisionWorldinline
getDispatcher() const btCollisionWorldinline
getDispatchInfo()btCollisionWorldinline
getDispatchInfo() const btCollisionWorldinline
getForceUpdateAllAabbs() const btCollisionWorldinline
getNumCollisionObjects() const btCollisionWorldinline
getPairCache()btCollisionWorldinline
m_broadphasePairCachebtCollisionWorldprotected
m_collisionObjectsbtCollisionWorldprotected
m_debugDrawerbtCollisionWorldprotected
m_dispatcher1btCollisionWorldprotected
m_dispatchInfobtCollisionWorldprotected
m_forceUpdateAllAabbsbtCollisionWorldprotected
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)btCollisionWorldstatic
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration)btCollisionWorldstatic
performDiscreteCollisionDetection()btCollisionWorldvirtual
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const btCollisionWorldvirtual
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)btCollisionWorldstatic
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback)btCollisionWorldstatic
removeCollisionObject(btCollisionObject *collisionObject)btCollisionWorldvirtual
serialize(btSerializer *serializer)btCollisionWorldvirtual
serializeCollisionObjects(btSerializer *serializer)btCollisionWorldprotected
setBroadphase(btBroadphaseInterface *pairCache)btCollisionWorldinline
setDebugDrawer(btIDebugDraw *debugDrawer)btCollisionWorldinlinevirtual
setForceUpdateAllAabbs(bool forceUpdateAllAabbs)btCollisionWorldinline
updateAabbs()btCollisionWorldvirtual
updateSingleAabb(btCollisionObject *colObj)btCollisionWorld
~btCollisionWorld()btCollisionWorldvirtual