Bullet Collision Detection & Physics Library
|
This is the complete list of members for btCollisionWorld, including all inherited members.
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter) | btCollisionWorld | virtual |
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld | |
computeOverlappingPairs() | btCollisionWorld | virtual |
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld | |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld | |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld | |
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | virtual |
debugDrawWorld() | btCollisionWorld | virtual |
getBroadphase() const | btCollisionWorld | inline |
getBroadphase() | btCollisionWorld | inline |
getCollisionObjectArray() | btCollisionWorld | inline |
getCollisionObjectArray() const | btCollisionWorld | inline |
getDebugDrawer() | btCollisionWorld | inlinevirtual |
getDispatcher() | btCollisionWorld | inline |
getDispatcher() const | btCollisionWorld | inline |
getDispatchInfo() | btCollisionWorld | inline |
getDispatchInfo() const | btCollisionWorld | inline |
getForceUpdateAllAabbs() const | btCollisionWorld | inline |
getNumCollisionObjects() const | btCollisionWorld | inline |
getPairCache() | btCollisionWorld | inline |
m_broadphasePairCache | btCollisionWorld | protected |
m_collisionObjects | btCollisionWorld | protected |
m_debugDrawer | btCollisionWorld | protected |
m_dispatcher1 | btCollisionWorld | protected |
m_dispatchInfo | btCollisionWorld | protected |
m_forceUpdateAllAabbs | btCollisionWorld | protected |
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static |
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static |
performDiscreteCollisionDetection() | btCollisionWorld | virtual |
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | virtual |
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | static |
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | btCollisionWorld | static |
removeCollisionObject(btCollisionObject *collisionObject) | btCollisionWorld | virtual |
serialize(btSerializer *serializer) | btCollisionWorld | virtual |
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | protected |
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | inline |
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | inlinevirtual |
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | inline |
updateAabbs() | btCollisionWorld | virtual |
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld | |
~btCollisionWorld() | btCollisionWorld | virtual |