btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btActivatingCollisionAlgorithm | |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btActivatingCollisionAlgorithm | |
btCollisionAlgorithm() | btCollisionAlgorithm | inline |
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btCollisionAlgorithm | |
btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) | btCompoundCollisionAlgorithm | |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btCompoundCollisionAlgorithm | virtual |
getAllContactManifolds(btManifoldArray &manifoldArray) | btCompoundCollisionAlgorithm | inlinevirtual |
getChildAlgorithm(int n) const | btCompoundCollisionAlgorithm | inline |
m_childCollisionAlgorithms | btCompoundCollisionAlgorithm | private |
m_compoundShapeRevision | btCompoundCollisionAlgorithm | private |
m_dispatcher | btCollisionAlgorithm | protected |
m_isSwapped | btCompoundCollisionAlgorithm | private |
m_ownsManifold | btCompoundCollisionAlgorithm | private |
m_sharedManifold | btCompoundCollisionAlgorithm | private |
preallocateChildAlgorithms(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btCompoundCollisionAlgorithm | private |
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btCompoundCollisionAlgorithm | virtual |
removeChildAlgorithms() | btCompoundCollisionAlgorithm | private |
~btActivatingCollisionAlgorithm() | btActivatingCollisionAlgorithm | virtual |
~btCollisionAlgorithm() | btCollisionAlgorithm | inlinevirtual |
~btCompoundCollisionAlgorithm() | btCompoundCollisionAlgorithm | virtual |