Bullet Collision Detection & Physics Library
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This is the complete list of members for btDynamicsWorld, including all inherited members.
addAction(btActionInterface *action)=0 | btDynamicsWorld | pure virtual |
addCharacter(btActionInterface *character) | btDynamicsWorld | inlinevirtual |
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter) | btCollisionWorld | virtual |
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | btDynamicsWorld | inlinevirtual |
addRigidBody(btRigidBody *body)=0 | btDynamicsWorld | pure virtual |
addRigidBody(btRigidBody *body, short group, short mask)=0 | btDynamicsWorld | pure virtual |
addVehicle(btActionInterface *vehicle) | btDynamicsWorld | inlinevirtual |
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld | |
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | btDynamicsWorld | inline |
clearForces()=0 | btDynamicsWorld | pure virtual |
computeOverlappingPairs() | btCollisionWorld | virtual |
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld | |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld | |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld | |
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | virtual |
debugDrawWorld()=0 | btDynamicsWorld | pure virtual |
getBroadphase() const | btCollisionWorld | inline |
getBroadphase() | btCollisionWorld | inline |
getCollisionObjectArray() | btCollisionWorld | inline |
getCollisionObjectArray() const | btCollisionWorld | inline |
getConstraint(int index) | btDynamicsWorld | inlinevirtual |
getConstraint(int index) const | btDynamicsWorld | inlinevirtual |
getConstraintSolver()=0 | btDynamicsWorld | pure virtual |
getDebugDrawer() | btCollisionWorld | inlinevirtual |
getDispatcher() | btCollisionWorld | inline |
getDispatcher() const | btCollisionWorld | inline |
getDispatchInfo() | btCollisionWorld | inline |
getDispatchInfo() const | btCollisionWorld | inline |
getForceUpdateAllAabbs() const | btCollisionWorld | inline |
getGravity() const =0 | btDynamicsWorld | pure virtual |
getNumCollisionObjects() const | btCollisionWorld | inline |
getNumConstraints() const | btDynamicsWorld | inlinevirtual |
getPairCache() | btCollisionWorld | inline |
getSolverInfo() | btDynamicsWorld | inline |
getWorldType() const =0 | btDynamicsWorld | pure virtual |
getWorldUserInfo() const | btDynamicsWorld | inline |
m_broadphasePairCache | btCollisionWorld | protected |
m_collisionObjects | btCollisionWorld | protected |
m_debugDrawer | btCollisionWorld | protected |
m_dispatcher1 | btCollisionWorld | protected |
m_dispatchInfo | btCollisionWorld | protected |
m_forceUpdateAllAabbs | btCollisionWorld | protected |
m_internalPreTickCallback | btDynamicsWorld | protected |
m_internalTickCallback | btDynamicsWorld | protected |
m_solverInfo | btDynamicsWorld | protected |
m_worldUserInfo | btDynamicsWorld | protected |
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static |
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static |
performDiscreteCollisionDetection() | btCollisionWorld | virtual |
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | virtual |
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | static |
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | btCollisionWorld | static |
removeAction(btActionInterface *action)=0 | btDynamicsWorld | pure virtual |
removeCharacter(btActionInterface *character) | btDynamicsWorld | inlinevirtual |
removeCollisionObject(btCollisionObject *collisionObject) | btCollisionWorld | virtual |
removeConstraint(btTypedConstraint *constraint) | btDynamicsWorld | inlinevirtual |
removeRigidBody(btRigidBody *body)=0 | btDynamicsWorld | pure virtual |
removeVehicle(btActionInterface *vehicle) | btDynamicsWorld | inlinevirtual |
serialize(btSerializer *serializer) | btCollisionWorld | virtual |
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | protected |
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | inline |
setConstraintSolver(btConstraintSolver *solver)=0 | btDynamicsWorld | pure virtual |
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | inlinevirtual |
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | inline |
setGravity(const btVector3 &gravity)=0 | btDynamicsWorld | pure virtual |
setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | btDynamicsWorld | inline |
setWorldUserInfo(void *worldUserInfo) | btDynamicsWorld | inline |
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0 | btDynamicsWorld | pure virtual |
synchronizeMotionStates()=0 | btDynamicsWorld | pure virtual |
updateAabbs() | btCollisionWorld | virtual |
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld | |
~btCollisionWorld() | btCollisionWorld | virtual |
~btDynamicsWorld() | btDynamicsWorld | inlinevirtual |