Bullet Collision Detection & Physics Library
btEmptyShape Member List

This is the complete list of members for btEmptyShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btEmptyShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btEmptyShape()btEmptyShape
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btEmptyShapevirtual
calculateSerializeBufferSize() const btCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btEmptyShapevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getLocalScaling() const btEmptyShapeinlinevirtual
getMargin() const btConcaveShapeinlinevirtual
getName() const btEmptyShapeinlinevirtual
getShapeType() const btCollisionShapeinline
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
m_collisionMarginbtConcaveShapeprotected
m_localScalingbtEmptyShapeprotected
m_shapeTypebtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
processAllTriangles(btTriangleCallback *, const btVector3 &, const btVector3 &) const btEmptyShapeinlinevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)btEmptyShapeinlinevirtual
setMargin(btScalar collisionMargin)btConcaveShapeinlinevirtual
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btEmptyShape()btEmptyShapevirtual