Bullet Collision Detection & Physics Library
btSphereBoxCollisionAlgorithm Member List

This is the complete list of members for btSphereBoxCollisionAlgorithm, including all inherited members.

btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)btActivatingCollisionAlgorithm
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btActivatingCollisionAlgorithm
btCollisionAlgorithm()btCollisionAlgorithminline
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)btCollisionAlgorithm
btSphereBoxCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)btSphereBoxCollisionAlgorithm
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btSphereBoxCollisionAlgorithmvirtual
getAllContactManifolds(btManifoldArray &manifoldArray)btSphereBoxCollisionAlgorithminlinevirtual
getSphereDistance(const btCollisionObjectWrapper *boxObjWrap, btVector3 &v3PointOnBox, btVector3 &normal, btScalar &penetrationDepth, const btVector3 &v3SphereCenter, btScalar fRadius, btScalar maxContactDistance)btSphereBoxCollisionAlgorithm
getSpherePenetration(btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3 &normal)btSphereBoxCollisionAlgorithm
m_dispatcherbtCollisionAlgorithmprotected
m_isSwappedbtSphereBoxCollisionAlgorithmprivate
m_manifoldPtrbtSphereBoxCollisionAlgorithmprivate
m_ownManifoldbtSphereBoxCollisionAlgorithmprivate
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btSphereBoxCollisionAlgorithmvirtual
~btActivatingCollisionAlgorithm()btActivatingCollisionAlgorithmvirtual
~btCollisionAlgorithm()btCollisionAlgorithminlinevirtual
~btSphereBoxCollisionAlgorithm()btSphereBoxCollisionAlgorithmvirtual