Bullet Collision Detection & Physics Library
|
This is the complete list of members for btTransform, including all inherited members.
btTransform() | btTransform | inline |
btTransform(const btQuaternion &q, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0))) | btTransform | inlineexplicit |
btTransform(const btMatrix3x3 &b, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0))) | btTransform | inlineexplicit |
btTransform(const btTransform &other) | btTransform | inline |
deSerialize(const struct btTransformData &dataIn) | btTransform | inline |
deSerializeDouble(const struct btTransformDoubleData &dataIn) | btTransform | inline |
deSerializeFloat(const struct btTransformFloatData &dataIn) | btTransform | inline |
getBasis() | btTransform | inline |
getBasis() const | btTransform | inline |
getIdentity() | btTransform | inlinestatic |
getOpenGLMatrix(btScalar *m) const | btTransform | inline |
getOrigin() | btTransform | inline |
getOrigin() const | btTransform | inline |
getRotation() const | btTransform | inline |
inverse() const | btTransform | inline |
inverseTimes(const btTransform &t) const | btTransform | inline |
invXform(const btVector3 &inVec) const | btTransform | inline |
m_basis | btTransform | private |
m_origin | btTransform | private |
mult(const btTransform &t1, const btTransform &t2) | btTransform | inline |
operator()(const btVector3 &x) const | btTransform | inline |
operator*(const btVector3 &x) const | btTransform | inline |
operator*(const btQuaternion &q) const | btTransform | inline |
operator*(const btTransform &t) const | btTransform | inline |
operator*=(const btTransform &t) | btTransform | inline |
operator=(const btTransform &other) | btTransform | inline |
serialize(struct btTransformData &dataOut) const | btTransform | inline |
serializeFloat(struct btTransformFloatData &dataOut) const | btTransform | inline |
setBasis(const btMatrix3x3 &basis) | btTransform | inline |
setFromOpenGLMatrix(const btScalar *m) | btTransform | inline |
setIdentity() | btTransform | inline |
setOrigin(const btVector3 &origin) | btTransform | inline |
setRotation(const btQuaternion &q) | btTransform | inline |