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Creating
a pocket consists in extruding a profile and removing the material
resulting from the extrusion. You could actually create pockets for
each part in
the Part
Design workbench, but the Assembly Pocket command available in
Assembly Design workbench creates pockets more rapidly and more
productively: the command creates a pocket on several parts in only one
interaction.
This task shows you how to create a pocket by removing material from
two parts.
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Open the AssemblyHole.CATProduct
document and sketch a rectangle on the purple face. |
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1. |
Click the Pocket icon . |
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2. |
Select the profile you created.
You can use profiles sketched in
the
Sketcher workbench, sub-elements of sketches or planar
geometrical elements created in the Generative
Shape Design workbench. |
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The dialog box that appears
displays the names as well as the paths of the parts that may be affected
by the extrusion. |
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The assembly feature's name now
appears in the top left corner of the dialog box. If desired, you can edit
this name. |
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3. |
The frame 'Affected parts' is exclusively
reserved for the parts you wish to use. As you wish to create a pocket
between Part5 and Purple Part, move them to the list 'Affected parts". To do so, click the
button. Alternatively, double-click each part.
The other three buttons lets you move the names of the parts from one
list to another too:
| moves
the selected part to the list 'Affected
parts' |
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| moves
all selected parts to the list 'Parts possibly affected' |
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| moves
the selected part to the list 'Parts
possibly affected' |
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4. |
Check the
option Highlight Impacted Parts to clearly identify the affected parts. |
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The Pocket Definition dialog box has appeared, indicating the sketch used
for extrusion. |
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5. |
You can
define a specific depth for your pocket (using the Dimension and Depth
entry fields) or set one of these options to define the pocket type:
| up to last |
| up to plane |
| up to surface |
If you wish to use the Up to plane or Up to surface option, you can
then define an offset between the limit plane (or surface) and the bottom
of the pocket.
The other options available are:
| Mirrored extent: mirrors the extrusion using the
specifications defined for Limit 1. |
| Reverse Direction: inverts the extrusion direction. |
Additional options appear if you click the More button.
| You can define 'Limit2' as the second limit by using the same
options as for Limit 1 (Dimension, Up to last, up to plane, up to
surface). |
| You can choose between a direction normal to the sketch or define a
new direction by selecting geometry. |
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6. |
For the purposes of our scenario, enter 110mm
as the depth value and click OK to
confirm. For more information about pockets, please refer to
Part Design User's Guide.
The pocket is created on both parts.
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A new entity 'Assembly features' appears in the
specification tree. It contains the assembly pocket referred to as
'Assembly Pocket.1" and the affected parts.
Moreover, this feature has generated a pocket in each part. An arrow
symbol identifies these pockets
in the tree, meaning that a
link exists between Assembly Pocket.1and them.
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Editing an Assembly Pocket
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To edit an assembly pocket, double-click
'Assembly Pocket.X' entity then you can either:
| modify the list of affected parts |
| edit the pocket |
If you need to cut the link between a generated pocket and Assembly
Pocket.1, just use the Isolate contextual command. You will then obtain a
'traditional' pocket as if you had designed it in Part Design and you will
be able to edit it in Part Design. |
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Reusing Part Design Pockets
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To increase your productivity, you can create
Assembly pockets from existing Part Design pockets, or more precisely by
reusing the specifications you entered for designing Part Design pockets.
To do so, just proceed as follows: |
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1. |
Click the Pocket icon . |
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2. |
Select the Part Design pocket of
interest. |
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3. |
Both the Pocket Definition and the
Assembly Features Definition dialog boxes display. You then just need to
specify the parts to extrude.
The assembly pocket inherits the
specifications as displayed in the Part Design Pocket Definition dialog
box. You can edit these specifications at any time. Editing an Assembly
feature created in this way does not affect the specifications used for
the Part Design feature.
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