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The User Pattern command lets you
duplicate a feature, a list of features or a body resulting from
an association of bodies. as many times as you wish at the
locations of your choice. |
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Locating instances consists in specifying anchor points. These
points are created in the Sketcher. |
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This task shows you how to duplicate
a feature list including a pocket and a fillet at the points defined in a same sketch plane. |
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Open the UserPattern1.CATPart document. |
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1. |
Select the filleted
pocket you wish to duplicate.
Note that whenever you are using a feature list, you
need to multi-select the features in
the order they were created.
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2. |
Click the User
Pattern icon .
The
User Pattern dialog box is displayed. The pocket and the fillet appear in the Object field.
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| If you click the User
Pattern
icon
prior to selecting any geometry, by default, the object to be patterned is
the current solid. For more information, refer to Patterning
Current Solids. |
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| If you change your mind and decide to pattern the
current solid, click the object field and use the "Get
current solid" contextual command. |
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Checking the Keep
specifications option creates instances with the limit Up to Next ( Up to Last, Up to
Plane or Up to Surface) defined for the original feature. In our scenario, the hole was
created using the Up to Next option, but as the support for holes is a pad of an
even thickness (20 mm), this makes the use of the option meaningless.
The option "Keep specifications" is not available for feature
lists.
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3. |
Select 'Sketch 4' in the
specification tree and click Preview. The sketch includes the nine points you need to
locate the duplicated holes.
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4. |
As you just need eight points, click both points
you do not need to unselect them. |
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By default, the application positions each
instance with respect to the center of gravity or the element to be
duplicated. To change this position, use the anchor field: click the anchor field and select
a vertex or a point. |
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5. |
Click OK. The pockets and
fillets are created
at the points of the sketch. The specification tree indicates this creation. |
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Editing a List of Features
Editing a list of features consists in adding or removing features from
the list. To do so, you just have to click the Object field and select the
feature of interest to add it or remove it from the list.
Note however that adding a feature to a pattern is possible only if
your pattern is already based on a feature list. In other words, you
cannot add any feature to a basic pattern created using a single feature. |
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Exploding Patterns
During your design, you may need to rework instances specifically. You
will then have to use the Explode contextual command to delete your
pattern while keeping geometry. For more information, refer to Exploding
Patterns. |
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