During your design you may decide to
perform specific operations on a certain number of instances created via
the Pattern command. Before performing such
operations, you need to explode your pattern, which makes each instance
independent.
This task shows you how to delete a pattern while keeping geometry.
The Explode command can be applied
to patterns created with features and feature lists, not with bodies. This
capability is available in P2 mode only.
Use the RectPattern.1object -> Explode...
contextual command.
You obtain as many features in the specification tree as there were
instances. The geometry remains unchanged.
Note that:
if the original element you patterned contains a dress-up
feature, for instance a fillet, exploding the pattern does not delete
the fillet defined on each instance.
However, if a dress-up feature has been defined on a pattern
instance, exploding the pattern will delete this dress-up feature.
3.
You can now edit pockets individually. For
example, you can move them to the location of your choice.