Bullet Collision Detection & Physics Library
Functions
boxBoxDistance.h File Reference
#include "Box.h"
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Functions

float boxBoxDistance (vmVector3 &normal, BoxPoint &boxPointA, BoxPoint &boxPointB, PE_REF(Box) boxA, const vmTransform3 &transformA, PE_REF(Box) boxB, const vmTransform3 &transformB, float distanceThreshold=FLT_MAX)
 

Function Documentation

float boxBoxDistance ( vmVector3 normal,
BoxPoint boxPointA,
BoxPoint boxPointB,
PE_REF(Box boxA,
const vmTransform3 transformA,
PE_REF(Box boxB,
const vmTransform3 transformB,
float  distanceThreshold = FLT_MAX 
)

Definition at line 777 of file boxBoxDistance.cpp.