19 #ifndef BT_BOX_BOX_DETECTOR_H
20 #define BT_BOX_BOX_DETECTOR_H
44 #endif //BT_BOX_BOX_DETECTOR_H
btBoxBoxDetector wraps the ODE box-box collision detector re-distributed under the Zlib license with ...
virtual ~btBoxBoxDetector()
btBoxBoxDetector(const btBoxShape *box1, const btBoxShape *box2)
ODE box-box collision detection is adapted to work with Bullet.
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
This interface is made to be used by an iterative approach to do TimeOfImpact calculations This inter...
const btBoxShape * m_box2
const btBoxShape * m_box1