virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
btVector3 can be used to represent 3D points and vectors.
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual btScalar getMargin() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...