Bullet Collision Detection & Physics Library
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Go to the source code of this file.
Macros | |
#define | KEEP_DEEPEST_POINT 1 |
Functions | |
static btScalar | calcArea4Points (const btVector3 &p0, const btVector3 &p1, const btVector3 &p2, const btVector3 &p3) |
Variables | |
btScalar | gContactBreakingThreshold = btScalar(0.02) |
maximum contact breaking and merging threshold More... | |
ContactDestroyedCallback | gContactDestroyedCallback = 0 |
ContactProcessedCallback | gContactProcessedCallback = 0 |
bool | gContactCalcArea3Points = true |
gContactCalcArea3Points will approximate the convex hull area using 3 points when setting it to false, it will use 4 points to compute the area: it is more accurate but slower More... | |
#define KEEP_DEEPEST_POINT 1 |
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inlinestatic |
Definition at line 89 of file btPersistentManifold.cpp.
maximum contact breaking and merging threshold
Definition at line 21 of file btPersistentManifold.cpp.
bool gContactCalcArea3Points = true |
gContactCalcArea3Points will approximate the convex hull area using 3 points when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
Definition at line 26 of file btPersistentManifold.cpp.
ContactDestroyedCallback gContactDestroyedCallback = 0 |
Definition at line 22 of file btPersistentManifold.cpp.
ContactProcessedCallback gContactProcessedCallback = 0 |
Definition at line 23 of file btPersistentManifold.cpp.