Bullet Collision Detection & Physics Library
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#include "btSoftBodyInternals.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodyData.h"
#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Classes | |
struct | NodeLinks |
Macros | |
#define | IDX(_x_, _y_) ((_y_)*n+(_x_)) |
#define | NEXTRAND (seed=(1664525L*seed+1013904223L)&0xffffffff) |
#define | PTR2IDX(_p_, _b_) reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_)) |
#define | IDX2PTR(_p_, _b_) |
#define IDX | ( | _x_, | |
_y_ | |||
) | ((_y_)*n+(_x_)) |
#define IDX2PTR | ( | _p_, | |
_b_ | |||
) |
#define NEXTRAND (seed=(1664525L*seed+1013904223L)&0xffffffff) |
#define PTR2IDX | ( | _p_, | |
_b_ | |||
) | reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_)) |