Bullet Collision Detection & Physics Library
|
#include "btMatrix3x3.h"
Go to the source code of this file.
Classes | |
class | btTransform |
The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear. More... | |
struct | btTransformFloatData |
for serialization More... | |
struct | btTransformDoubleData |
Macros | |
#define | btTransformData btTransformFloatData |
Functions | |
bool | operator== (const btTransform &t1, const btTransform &t2) |
Test if two transforms have all elements equal. More... | |
#define btTransformData btTransformFloatData |
Definition at line 26 of file btTransform.h.
|
inline |
Test if two transforms have all elements equal.
Definition at line 245 of file btTransform.h.