Bullet Collision Detection & Physics Library
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Generic Box Tree Template. More...
#include <gim_box_set.h>
Public Member Functions | |
GIM_BOX_TREE_TEMPLATE_SET () | |
GIM_AABB | getGlobalBox () const |
void | setPrimitiveManager (const _GIM_PRIMITIVE_MANAGER_PROTOTYPE &primitive_manager) |
const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & | getPrimitiveManager () const |
_GIM_PRIMITIVE_MANAGER_PROTOTYPE & | getPrimitiveManager () |
void | update () |
node manager prototype functions More... | |
void | buildSet () |
this rebuild the entire set More... | |
bool | boxQuery (const GIM_AABB &box, gim_array< GUINT > &collided_results) const |
returns the indices of the primitives in the m_primitive_manager More... | |
bool | boxQueryTrans (const GIM_AABB &box, const btTransform &transform, gim_array< GUINT > &collided_results) const |
returns the indices of the primitives in the m_primitive_manager More... | |
bool | rayQuery (const btVector3 &ray_dir, const btVector3 &ray_origin, gim_array< GUINT > &collided_results) const |
returns the indices of the primitives in the m_primitive_manager More... | |
bool | hasHierarchy () const |
tells if this set has hierarcht More... | |
bool | isTrimesh () const |
tells if this set is a trimesh More... | |
GUINT | getNodeCount () const |
node count More... | |
bool | isLeafNode (GUINT nodeindex) const |
tells if the node is a leaf More... | |
GUINT | getNodeData (GUINT nodeindex) const |
void | getNodeBound (GUINT nodeindex, GIM_AABB &bound) const |
void | setNodeBound (GUINT nodeindex, const GIM_AABB &bound) |
GUINT | getLeftNodeIndex (GUINT nodeindex) const |
GUINT | getRightNodeIndex (GUINT nodeindex) const |
GUINT | getScapeNodeIndex (GUINT nodeindex) const |
void | getNodeTriangle (GUINT nodeindex, GIM_TRIANGLE &triangle) const |
Protected Member Functions | |
void | refit () |
Protected Attributes | |
_GIM_PRIMITIVE_MANAGER_PROTOTYPE | m_primitive_manager |
_GIM_BOX_TREE_PROTOTYPE | m_box_tree |
Generic Box Tree Template.
This class offers an structure for managing a box tree of primitives. Requires a Primitive prototype (like GIM_PRIMITIVE_MANAGER_PROTOTYPE ) and a Box tree structure ( like GIM_BOX_TREE).
Definition at line 215 of file gim_box_set.h.
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Definition at line 251 of file gim_box_set.h.
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returns the indices of the primitives in the m_primitive_manager
Definition at line 303 of file gim_box_set.h.
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returns the indices of the primitives in the m_primitive_manager
Definition at line 339 of file gim_box_set.h.
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this rebuild the entire set
Definition at line 287 of file gim_box_set.h.
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Definition at line 255 of file gim_box_set.h.
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Definition at line 424 of file gim_box_set.h.
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Definition at line 414 of file gim_box_set.h.
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node count
Definition at line 398 of file gim_box_set.h.
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Definition at line 409 of file gim_box_set.h.
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Definition at line 439 of file gim_box_set.h.
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Definition at line 267 of file gim_box_set.h.
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Definition at line 272 of file gim_box_set.h.
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Definition at line 429 of file gim_box_set.h.
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Definition at line 434 of file gim_box_set.h.
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tells if this set has hierarcht
Definition at line 386 of file gim_box_set.h.
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tells if the node is a leaf
Definition at line 404 of file gim_box_set.h.
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tells if this set is a trimesh
Definition at line 392 of file gim_box_set.h.
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returns the indices of the primitives in the m_primitive_manager
Definition at line 348 of file gim_box_set.h.
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Definition at line 222 of file gim_box_set.h.
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Definition at line 419 of file gim_box_set.h.
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Definition at line 262 of file gim_box_set.h.
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node manager prototype functions
this attemps to refit the box set.
Definition at line 281 of file gim_box_set.h.
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Definition at line 219 of file gim_box_set.h.
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Definition at line 218 of file gim_box_set.h.