Bullet Collision Detection & Physics Library
SpuContactResult Member List

This is the complete list of members for SpuContactResult, including all inherited members.

addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)SpuContactResultvirtual
flush()SpuContactResult
g_manifoldDmaExportSpuContactResultprivate
GetSpuManifold() const SpuContactResultinline
m_combinedFrictionSpuContactResultprivate
m_combinedRestitutionSpuContactResultprivate
m_isSwappedSpuContactResultprivate
m_manifoldAddressSpuContactResultprivate
m_RequiresWriteBackSpuContactResultprivate
m_rootWorldTransform0SpuContactResultprivate
m_rootWorldTransform1SpuContactResultprivate
m_spuManifoldSpuContactResultprivate
setContactInfo(btPersistentManifold *spuManifold, ppu_address_t manifoldAddress, const btTransform &worldTrans0, const btTransform &worldTrans1, btScalar restitution0, btScalar restitution1, btScalar friction0, btScalar friction01, bool isSwapped)SpuContactResult
setShapeIdentifiersA(int partId0, int index0)SpuContactResultvirtual
setShapeIdentifiersB(int partId1, int index1)SpuContactResultvirtual
SpuContactResult()SpuContactResult
writeDoubleBufferedManifold(btPersistentManifold *lsManifold, btPersistentManifold *mmManifold)SpuContactResult
~Result()btDiscreteCollisionDetectorInterface::Resultinlinevirtual
~SpuContactResult()SpuContactResultvirtual