Bullet Collision Detection & Physics Library
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This is the complete list of members for btBroadphaseInterface, including all inherited members.
aabbTest(const btVector3 &aabbMin, const btVector3 &aabbMax, btBroadphaseAabbCallback &callback)=0 | btBroadphaseInterface | pure virtual |
calculateOverlappingPairs(btDispatcher *dispatcher)=0 | btBroadphaseInterface | pure virtual |
createProxy(const btVector3 &aabbMin, const btVector3 &aabbMax, int shapeType, void *userPtr, short int collisionFilterGroup, short int collisionFilterMask, btDispatcher *dispatcher, void *multiSapProxy)=0 | btBroadphaseInterface | pure virtual |
destroyProxy(btBroadphaseProxy *proxy, btDispatcher *dispatcher)=0 | btBroadphaseInterface | pure virtual |
getAabb(btBroadphaseProxy *proxy, btVector3 &aabbMin, btVector3 &aabbMax) const =0 | btBroadphaseInterface | pure virtual |
getBroadphaseAabb(btVector3 &aabbMin, btVector3 &aabbMax) const =0 | btBroadphaseInterface | pure virtual |
getOverlappingPairCache()=0 | btBroadphaseInterface | pure virtual |
getOverlappingPairCache() const =0 | btBroadphaseInterface | pure virtual |
printStats()=0 | btBroadphaseInterface | pure virtual |
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))=0 | btBroadphaseInterface | pure virtual |
resetPool(btDispatcher *dispatcher) | btBroadphaseInterface | inlinevirtual |
setAabb(btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)=0 | btBroadphaseInterface | pure virtual |
~btBroadphaseInterface() | btBroadphaseInterface | inlinevirtual |