Bullet Collision Detection & Physics Library
btDispatcher Member List

This is the complete list of members for btDispatcher, including all inherited members.

allocateCollisionAlgorithm(int size)=0btDispatcherpure virtual
clearManifold(btPersistentManifold *manifold)=0btDispatcherpure virtual
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0btDispatcherpure virtual
findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold=0)=0btDispatcherpure virtual
freeCollisionAlgorithm(void *ptr)=0btDispatcherpure virtual
getInternalManifoldPointer()=0btDispatcherpure virtual
getInternalManifoldPool()=0btDispatcherpure virtual
getInternalManifoldPool() const =0btDispatcherpure virtual
getManifoldByIndexInternal(int index)=0btDispatcherpure virtual
getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0btDispatcherpure virtual
getNumManifolds() const =0btDispatcherpure virtual
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0btDispatcherpure virtual
needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0btDispatcherpure virtual
releaseManifold(btPersistentManifold *manifold)=0btDispatcherpure virtual
~btDispatcher()btDispatchervirtual