Bullet Collision Detection & Physics Library
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This is the complete list of members for btDispatcher, including all inherited members.
allocateCollisionAlgorithm(int size)=0 | btDispatcher | pure virtual |
clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual |
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | pure virtual |
findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold=0)=0 | btDispatcher | pure virtual |
freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | pure virtual |
getInternalManifoldPointer()=0 | btDispatcher | pure virtual |
getInternalManifoldPool()=0 | btDispatcher | pure virtual |
getInternalManifoldPool() const =0 | btDispatcher | pure virtual |
getManifoldByIndexInternal(int index)=0 | btDispatcher | pure virtual |
getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0 | btDispatcher | pure virtual |
getNumManifolds() const =0 | btDispatcher | pure virtual |
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual |
needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual |
releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual |
~btDispatcher() | btDispatcher | virtual |