Bullet Collision Detection & Physics Library
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The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. More...
#include <btDispatcher.h>
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.
For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).
Definition at line 69 of file btDispatcher.h.
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virtual |
Definition at line 18 of file btDispatcher.cpp.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher, and SpuGatheringCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.
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pure virtual |
Implemented in btCollisionDispatcher.