Bullet Collision Detection & Physics Library
btManifoldResult Member List

This is the complete list of members for btManifoldResult, including all inherited members.

addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)btManifoldResultvirtual
btManifoldResult()btManifoldResultinline
btManifoldResult(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)btManifoldResult
calculateCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1)btManifoldResultstatic
calculateCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1)btManifoldResultstatic
getBody0Internal() const btManifoldResultinline
getBody0Wrap() const btManifoldResultinline
getBody1Internal() const btManifoldResultinline
getBody1Wrap() const btManifoldResultinline
getPersistentManifold() const btManifoldResultinline
getPersistentManifold()btManifoldResultinline
m_body0WrapbtManifoldResultprotected
m_body1WrapbtManifoldResultprotected
m_index0btManifoldResultprotected
m_index1btManifoldResultprotected
m_manifoldPtrbtManifoldResultprotected
m_partId0btManifoldResultprotected
m_partId1btManifoldResultprotected
refreshContactPoints()btManifoldResultinline
setBody0Wrap(const btCollisionObjectWrapper *obj0Wrap)btManifoldResultinline
setBody1Wrap(const btCollisionObjectWrapper *obj1Wrap)btManifoldResultinline
setPersistentManifold(btPersistentManifold *manifoldPtr)btManifoldResultinline
setShapeIdentifiersA(int partId0, int index0)btManifoldResultinlinevirtual
setShapeIdentifiersB(int partId1, int index1)btManifoldResultinlinevirtual
~btManifoldResult()btManifoldResultinlinevirtual
~Result()btDiscreteCollisionDetectorInterface::Resultinlinevirtual