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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btMinkowskiSumShape (const btConvexShape *shapeA, const btConvexShape *shapeB) |
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virtual btVector3 | localGetSupportingVertexWithoutMargin (const btVector3 &vec) const |
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virtual void | batchedUnitVectorGetSupportingVertexWithoutMargin (const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const |
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virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const |
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void | setTransformA (const btTransform &transA) |
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void | setTransformB (const btTransform &transB) |
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const btTransform & | getTransformA () const |
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const btTransform & | GetTransformB () const |
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virtual btScalar | getMargin () const |
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const btConvexShape * | getShapeA () const |
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const btConvexShape * | getShapeB () const |
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virtual const char * | getName () const |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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virtual | ~btConvexInternalShape () |
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virtual btVector3 | localGetSupportingVertex (const btVector3 &vec) const |
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const btVector3 & | getImplicitShapeDimensions () const |
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void | setImplicitShapeDimensions (const btVector3 &dimensions) |
| warning: use setImplicitShapeDimensions with care changing a collision shape while the body is in the world is not recommended, it is best to remove the body from the world, then make the change, and re-add it alternatively flush the contact points, see documentation for 'cleanProxyFromPairs' More...
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void | setSafeMargin (btScalar minDimension, btScalar defaultMarginMultiplier=0.1f) |
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void | setSafeMargin (const btVector3 &halfExtents, btScalar defaultMarginMultiplier=0.1f) |
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void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
| getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version More...
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virtual void | getAabbSlow (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
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virtual void | setLocalScaling (const btVector3 &scaling) |
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virtual const btVector3 & | getLocalScaling () const |
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const btVector3 & | getLocalScalingNV () const |
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virtual void | setMargin (btScalar margin) |
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btScalar | getMarginNV () const |
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virtual int | getNumPreferredPenetrationDirections () const |
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virtual void | getPreferredPenetrationDirection (int index, btVector3 &penetrationVector) const |
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virtual int | calculateSerializeBufferSize () const |
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virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
| fills the dataBuffer and returns the struct name (and 0 on failure) More...
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btConvexShape () |
| not supported on IBM SDK, until we fix the alignment of btVector3 More...
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virtual | ~btConvexShape () |
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btVector3 | localGetSupportVertexWithoutMarginNonVirtual (const btVector3 &vec) const |
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btVector3 | localGetSupportVertexNonVirtual (const btVector3 &vec) const |
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btScalar | getMarginNonVirtual () const |
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void | getAabbNonVirtual (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
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virtual void | project (const btTransform &trans, const btVector3 &dir, btScalar &min, btScalar &max) const |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btCollisionShape () |
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virtual | ~btCollisionShape () |
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virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
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virtual btScalar | getAngularMotionDisc () const |
| getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations. More...
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virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
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void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
| calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative More...
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bool | isPolyhedral () const |
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bool | isConvex2d () const |
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bool | isConvex () const |
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bool | isNonMoving () const |
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bool | isConcave () const |
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bool | isCompound () const |
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bool | isSoftBody () const |
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bool | isInfinite () const |
| isInfinite is used to catch simulation error (aabb check) More...
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int | getShapeType () const |
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virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
| the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example More...
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void | setUserPointer (void *userPtr) |
| optional user data pointer More...
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void * | getUserPointer () const |
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virtual void | serializeSingleShape (btSerializer *serializer) const |
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The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
Definition at line 23 of file btMinkowskiSumShape.h.