Bullet Collision Detection & Physics Library
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Prototype Base class for primitive classification. More...
#include <btGImpactBvh.h>
Public Member Functions | |
virtual | ~btPrimitiveManagerBase () |
virtual bool | is_trimesh () const =0 |
determines if this manager consist on only triangles, which special case will be optimized More... | |
virtual int | get_primitive_count () const =0 |
virtual void | get_primitive_box (int prim_index, btAABB &primbox) const =0 |
virtual void | get_primitive_triangle (int prim_index, btPrimitiveTriangle &triangle) const =0 |
retrieves only the points of the triangle, and the collision margin More... | |
Prototype Base class for primitive classification.
This class is a wrapper for primitive collections. This tells relevant info for the Bounding Box set classes, which take care of space classification. This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
Definition at line 230 of file btGImpactBvh.h.
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inlinevirtual |
Definition at line 234 of file btGImpactBvh.h.
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pure virtual |
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pure virtual |
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pure virtual |
retrieves only the points of the triangle, and the collision margin
Implemented in btGImpactMeshShapePart::TrimeshPrimitiveManager, and btGImpactCompoundShape::CompoundPrimitiveManager.
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pure virtual |
determines if this manager consist on only triangles, which special case will be optimized
Implemented in btGImpactMeshShapePart::TrimeshPrimitiveManager, and btGImpactCompoundShape::CompoundPrimitiveManager.