Bullet Collision Detection & Physics Library
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Classes | |
class | Vector3 |
class | Vector4 |
class | Point3 |
class | Quat |
class | Matrix3 |
class | Matrix4 |
class | Transform3 |
Functions | |
const Matrix3 | transpose (const Matrix3 &mat) |
const Matrix3 | inverse (const Matrix3 &mat) |
float | determinant (const Matrix3 &mat) |
const Matrix3 | absPerElem (const Matrix3 &mat) |
const Matrix3 | operator* (float scalar, const Matrix3 &mat) |
const Matrix3 | mulPerElem (const Matrix3 &mat0, const Matrix3 &mat1) |
const Matrix3 | appendScale (const Matrix3 &mat, const Vector3 &scaleVec) |
const Matrix3 | prependScale (const Vector3 &scaleVec, const Matrix3 &mat) |
const Matrix3 | select (const Matrix3 &mat0, const Matrix3 &mat1, bool select1) |
const Matrix4 | transpose (const Matrix4 &mat) |
const Matrix4 | inverse (const Matrix4 &mat) |
const Matrix4 | affineInverse (const Matrix4 &mat) |
const Matrix4 | orthoInverse (const Matrix4 &mat) |
float | determinant (const Matrix4 &mat) |
const Matrix4 | absPerElem (const Matrix4 &mat) |
const Matrix4 | operator* (float scalar, const Matrix4 &mat) |
const Matrix4 | mulPerElem (const Matrix4 &mat0, const Matrix4 &mat1) |
const Matrix4 | appendScale (const Matrix4 &mat, const Vector3 &scaleVec) |
const Matrix4 | prependScale (const Vector3 &scaleVec, const Matrix4 &mat) |
const Matrix4 | select (const Matrix4 &mat0, const Matrix4 &mat1, bool select1) |
const Transform3 | inverse (const Transform3 &tfrm) |
const Transform3 | orthoInverse (const Transform3 &tfrm) |
const Transform3 | absPerElem (const Transform3 &tfrm) |
const Transform3 | mulPerElem (const Transform3 &tfrm0, const Transform3 &tfrm1) |
const Transform3 | appendScale (const Transform3 &tfrm, const Vector3 &scaleVec) |
const Transform3 | prependScale (const Vector3 &scaleVec, const Transform3 &tfrm) |
const Transform3 | select (const Transform3 &tfrm0, const Transform3 &tfrm1, bool select1) |
const Matrix3 | outer (const Vector3 &tfrm0, const Vector3 &tfrm1) |
const Matrix4 | outer (const Vector4 &tfrm0, const Vector4 &tfrm1) |
const Vector3 | rowMul (const Vector3 &vec, const Matrix3 &mat) |
const Matrix3 | crossMatrix (const Vector3 &vec) |
const Matrix3 | crossMatrixMul (const Vector3 &vec, const Matrix3 &mat) |
const Quat | lerp (float t, const Quat &quat0, const Quat &quat1) |
const Quat | slerp (float t, const Quat &unitQuat0, const Quat &unitQuat1) |
const Quat | squad (float t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3) |
void | loadXYZW (Quat &quat, const float *fptr) |
void | storeXYZW (const Quat &quat, float *fptr) |
const Quat | operator* (float scalar, const Quat &quat) |
float | dot (const Quat &quat0, const Quat &quat1) |
float | norm (const Quat &quat) |
float | length (const Quat &quat) |
const Quat | normalize (const Quat &quat) |
const Vector3 | rotate (const Quat &quat, const Vector3 &vec) |
const Quat | conj (const Quat &quat) |
const Quat | select (const Quat &quat0, const Quat &quat1, bool select1) |
const Vector3 | lerp (float t, const Vector3 &vec0, const Vector3 &vec1) |
const Vector3 | slerp (float t, const Vector3 &unitVec0, const Vector3 &unitVec1) |
void | loadXYZ (Vector3 &vec, const float *fptr) |
void | storeXYZ (const Vector3 &vec, float *fptr) |
void | loadHalfFloats (Vector3 &vec, const unsigned short *hfptr) |
void | storeHalfFloats (const Vector3 &vec, unsigned short *hfptr) |
const Vector3 | operator* (float scalar, const Vector3 &vec) |
const Vector3 | mulPerElem (const Vector3 &vec0, const Vector3 &vec1) |
const Vector3 | divPerElem (const Vector3 &vec0, const Vector3 &vec1) |
const Vector3 | recipPerElem (const Vector3 &vec) |
const Vector3 | sqrtPerElem (const Vector3 &vec) |
const Vector3 | rsqrtPerElem (const Vector3 &vec) |
const Vector3 | absPerElem (const Vector3 &vec) |
const Vector3 | copySignPerElem (const Vector3 &vec0, const Vector3 &vec1) |
const Vector3 | maxPerElem (const Vector3 &vec0, const Vector3 &vec1) |
float | maxElem (const Vector3 &vec) |
const Vector3 | minPerElem (const Vector3 &vec0, const Vector3 &vec1) |
float | minElem (const Vector3 &vec) |
float | sum (const Vector3 &vec) |
float | dot (const Vector3 &vec0, const Vector3 &vec1) |
float | lengthSqr (const Vector3 &vec) |
float | length (const Vector3 &vec) |
const Vector3 | normalize (const Vector3 &vec) |
const Vector3 | cross (const Vector3 &vec0, const Vector3 &vec1) |
const Vector3 | select (const Vector3 &vec0, const Vector3 &vec1, bool select1) |
const Vector4 | lerp (float t, const Vector4 &vec0, const Vector4 &vec1) |
const Vector4 | slerp (float t, const Vector4 &unitVec0, const Vector4 &unitVec1) |
void | loadXYZW (Vector4 &vec, const float *fptr) |
void | storeXYZW (const Vector4 &vec, float *fptr) |
void | loadHalfFloats (Vector4 &vec, const unsigned short *hfptr) |
void | storeHalfFloats (const Vector4 &vec, unsigned short *hfptr) |
const Vector4 | operator* (float scalar, const Vector4 &vec) |
const Vector4 | mulPerElem (const Vector4 &vec0, const Vector4 &vec1) |
const Vector4 | divPerElem (const Vector4 &vec0, const Vector4 &vec1) |
const Vector4 | recipPerElem (const Vector4 &vec) |
const Vector4 | sqrtPerElem (const Vector4 &vec) |
const Vector4 | rsqrtPerElem (const Vector4 &vec) |
const Vector4 | absPerElem (const Vector4 &vec) |
const Vector4 | copySignPerElem (const Vector4 &vec0, const Vector4 &vec1) |
const Vector4 | maxPerElem (const Vector4 &vec0, const Vector4 &vec1) |
float | maxElem (const Vector4 &vec) |
const Vector4 | minPerElem (const Vector4 &vec0, const Vector4 &vec1) |
float | minElem (const Vector4 &vec) |
float | sum (const Vector4 &vec) |
float | dot (const Vector4 &vec0, const Vector4 &vec1) |
float | lengthSqr (const Vector4 &vec) |
float | length (const Vector4 &vec) |
const Vector4 | normalize (const Vector4 &vec) |
const Vector4 | select (const Vector4 &vec0, const Vector4 &vec1, bool select1) |
const Point3 | lerp (float t, const Point3 &pnt0, const Point3 &pnt1) |
void | loadXYZ (Point3 &pnt, const float *fptr) |
void | storeXYZ (const Point3 &pnt, float *fptr) |
void | loadHalfFloats (Point3 &vec, const unsigned short *hfptr) |
void | storeHalfFloats (const Point3 &vec, unsigned short *hfptr) |
const Point3 | mulPerElem (const Point3 &pnt0, const Point3 &pnt1) |
const Point3 | divPerElem (const Point3 &pnt0, const Point3 &pnt1) |
const Point3 | recipPerElem (const Point3 &pnt) |
const Point3 | sqrtPerElem (const Point3 &pnt) |
const Point3 | rsqrtPerElem (const Point3 &pnt) |
const Point3 | absPerElem (const Point3 &pnt) |
const Point3 | copySignPerElem (const Point3 &pnt0, const Point3 &pnt1) |
const Point3 | maxPerElem (const Point3 &pnt0, const Point3 &pnt1) |
float | maxElem (const Point3 &pnt) |
const Point3 | minPerElem (const Point3 &pnt0, const Point3 &pnt1) |
float | minElem (const Point3 &pnt) |
float | sum (const Point3 &pnt) |
const Point3 | scale (const Point3 &pnt, float scaleVal) |
const Point3 | scale (const Point3 &pnt, const Vector3 &scaleVec) |
float | projection (const Point3 &pnt, const Vector3 &unitVec) |
float | distSqrFromOrigin (const Point3 &pnt) |
float | distFromOrigin (const Point3 &pnt) |
float | distSqr (const Point3 &pnt0, const Point3 &pnt1) |
float | dist (const Point3 &pnt0, const Point3 &pnt1) |
const Point3 | select (const Point3 &pnt0, const Point3 &pnt1, bool select1) |
const Matrix3 | operator* (const floatInVec &scalar, const Matrix3 &mat) |
const Matrix3 | select (const Matrix3 &mat0, const Matrix3 &mat1, const boolInVec &select1) |
const Matrix4 | operator* (const floatInVec &scalar, const Matrix4 &mat) |
const Matrix4 | select (const Matrix4 &mat0, const Matrix4 &mat1, const boolInVec &select1) |
const Transform3 | select (const Transform3 &tfrm0, const Transform3 &tfrm1, const boolInVec &select1) |
const Quat | lerp (const floatInVec &t, const Quat &quat0, const Quat &quat1) |
const Quat | slerp (const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1) |
const Quat | squad (const floatInVec &t, const Quat &unitQuat0, const Quat &unitQuat1, const Quat &unitQuat2, const Quat &unitQuat3) |
const Quat | operator* (const floatInVec &scalar, const Quat &quat) |
const Vector3 | lerp (const floatInVec &t, const Vector3 &vec0, const Vector3 &vec1) |
const Vector3 | slerp (const floatInVec &t, const Vector3 &unitVec0, const Vector3 &unitVec1) |
void | storeXYZ (const Vector3 &vec, __m128 *quad) |
void | loadXYZArray (Vector3 &vec0, Vector3 &vec1, Vector3 &vec2, Vector3 &vec3, const __m128 *threeQuads) |
void | storeXYZArray (const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, __m128 *threeQuads) |
const Vector3 | operator* (const floatInVec &scalar, const Vector3 &vec) |
const Vector3 | normalizeApprox (const Vector3 &vec) |
const Vector4 | select (const Vector4 &vec0, const Vector4 &vec1, const boolInVec &select1) |
const Vector4 | lerp (const floatInVec &t, const Vector4 &vec0, const Vector4 &vec1) |
const Vector4 | slerp (const floatInVec &t, const Vector4 &unitVec0, const Vector4 &unitVec1) |
const Vector4 | operator* (const floatInVec &scalar, const Vector4 &vec) |
const Vector4 | normalizeApprox (const Vector4 &vec) |
const Point3 | lerp (const floatInVec &t, const Point3 &pnt0, const Point3 &pnt1) |
void | storeXYZ (const Point3 &pnt, __m128 *quad) |
void | loadXYZArray (Point3 &pnt0, Point3 &pnt1, Point3 &pnt2, Point3 &pnt3, const __m128 *threeQuads) |
void | storeXYZArray (const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, __m128 *threeQuads) |
const Point3 | scale (const Point3 &pnt, const floatInVec &scaleVal) |
const Point3 | select (const Point3 &pnt0, const Point3 &pnt1, const boolInVec &select1) |
VM_ATTRIBUTE_ALIGNED_CLASS16 (class) VecIdx | |
const Vector3 | select (const Vector3 &vec0, const Vector3 &vec1, const boolInVec &select1) |
void | storeHalfFloats (const Vector3 &vec0, const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, const Vector3 &vec4, const Vector3 &vec5, const Vector3 &vec6, const Vector3 &vec7, vec_ushort8 *threeQuads) |
void | storeHalfFloats (const Vector4 &vec0, const Vector4 &vec1, const Vector4 &vec2, const Vector4 &vec3, vec_ushort8 *twoQuads) |
void | storeHalfFloats (const Point3 &pnt0, const Point3 &pnt1, const Point3 &pnt2, const Point3 &pnt3, const Point3 &pnt4, const Point3 &pnt5, const Point3 &pnt6, const Point3 &pnt7, vec_ushort8 *threeQuads) |
const Quat | select (const Quat &quat0, const Quat &quat1, const boolInVec &select1) |
Variables | |
static VM_ATTRIBUTE_ALIGN16 const unsigned int | _vmathPNPN [4] = {0x00000000, 0x80000000, 0x00000000, 0x80000000} |
static VM_ATTRIBUTE_ALIGN16 const unsigned int | _vmathNPNP [4] = {0x80000000, 0x00000000, 0x80000000, 0x00000000} |
static VM_ATTRIBUTE_ALIGN16 const float | _vmathZERONE [4] = {1.0f, 0.0f, 0.0f, 1.0f} |
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Vectormath::Aos::VM_ATTRIBUTE_ALIGNED_CLASS16 | ( | class | ) |
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