Bullet Collision Detection & Physics Library
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Entry in the collision shape array. More...
#include <btSoftBodySolver_DX11.h>
Public Member Functions | |
CollisionShapeDescription () | |
Public Attributes | |
Vectormath::Aos::Transform3 | shapeTransform |
Vectormath::Aos::Vector3 | linearVelocity |
Vectormath::Aos::Vector3 | angularVelocity |
int | softBodyIdentifier |
int | collisionShapeType |
float | radius |
float | halfHeight |
float | margin |
float | friction |
Entry in the collision shape array.
Specifies the shape type, the transform matrix and the necessary details of the collisionShape.
Definition at line 83 of file btSoftBodySolver_DX11.h.
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inline |
Definition at line 99 of file btSoftBodySolver_DX11.h.
Vectormath::Aos::Vector3 btDX11SoftBodySolver::CollisionShapeDescription::angularVelocity |
Definition at line 87 of file btSoftBodySolver_DX11.h.
int btDX11SoftBodySolver::CollisionShapeDescription::collisionShapeType |
Definition at line 90 of file btSoftBodySolver_DX11.h.
float btDX11SoftBodySolver::CollisionShapeDescription::friction |
Definition at line 97 of file btSoftBodySolver_DX11.h.
float btDX11SoftBodySolver::CollisionShapeDescription::halfHeight |
Definition at line 94 of file btSoftBodySolver_DX11.h.
Vectormath::Aos::Vector3 btDX11SoftBodySolver::CollisionShapeDescription::linearVelocity |
Definition at line 86 of file btSoftBodySolver_DX11.h.
float btDX11SoftBodySolver::CollisionShapeDescription::margin |
Definition at line 96 of file btSoftBodySolver_DX11.h.
float btDX11SoftBodySolver::CollisionShapeDescription::radius |
Definition at line 93 of file btSoftBodySolver_DX11.h.
Vectormath::Aos::Transform3 btDX11SoftBodySolver::CollisionShapeDescription::shapeTransform |
Definition at line 85 of file btSoftBodySolver_DX11.h.
int btDX11SoftBodySolver::CollisionShapeDescription::softBodyIdentifier |
Definition at line 89 of file btSoftBodySolver_DX11.h.