Bullet Collision Detection & Physics Library
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#include "SpuContactResult.h"
Go to the source code of this file.
Functions | |
btScalar | calculateCombinedFriction (btScalar friction0, btScalar friction1) |
User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;. More... | |
btScalar | calculateCombinedRestitution (btScalar restitution0, btScalar restitution1) |
bool | ManifoldResultAddContactPoint (const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, float depth, btPersistentManifold *manifoldPtr, btTransform &transA, btTransform &transB, btScalar combinedFriction, btScalar combinedRestitution, bool isSwapped) |
return true if it requires a dma transfer back More... | |
User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;.
Definition at line 40 of file SpuContactResult.cpp.
Definition at line 54 of file SpuContactResult.cpp.
bool ManifoldResultAddContactPoint | ( | const btVector3 & | normalOnBInWorld, |
const btVector3 & | pointInWorld, | ||
float | depth, | ||
btPersistentManifold * | manifoldPtr, | ||
btTransform & | transA, | ||
btTransform & | transB, | ||
btScalar | combinedFriction, | ||
btScalar | combinedRestitution, | ||
bool | isSwapped | ||
) |
return true if it requires a dma transfer back
Definition at line 87 of file SpuContactResult.cpp.