Bullet Collision Detection & Physics Library
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#include "btConeTwistConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>
Go to the source code of this file.
Macros | |
#define | CONETWIST_USE_OBSOLETE_SOLVER false |
#define | CONETWIST_DEF_FIX_THRESH btScalar(.05f) |
Functions | |
btScalar | computeAngularImpulseDenominator (const btVector3 &axis, const btMatrix3x3 &invInertiaWorld) |
Variables | |
static btVector3 | vTwist (1, 0, 0) |
#define CONETWIST_DEF_FIX_THRESH btScalar(.05f) |
Definition at line 29 of file btConeTwistConstraint.cpp.
#define CONETWIST_USE_OBSOLETE_SOLVER false |
Definition at line 28 of file btConeTwistConstraint.cpp.
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inline |
Definition at line 32 of file btConeTwistConstraint.cpp.
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static |