Bullet Collision Detection & Physics Library
btTransformUtil.h
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1 /*
2 Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3 
4 This software is provided 'as-is', without any express or implied warranty.
5 In no event will the authors be held liable for any damages arising from the use of this software.
6 Permission is granted to anyone to use this software for any purpose,
7 including commercial applications, and to alter it and redistribute it freely,
8 subject to the following restrictions:
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10 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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13 */
14 
15 
16 #ifndef BT_TRANSFORM_UTIL_H
17 #define BT_TRANSFORM_UTIL_H
18 
19 #include "btTransform.h"
20 #define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI
21 
22 
23 
24 
25 SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
26 {
27  return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
28  supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
29  supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
30 }
31 
32 
33 
34 
35 
36 
39 {
40 
41 public:
42 
43  static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
44  {
45  predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
46 // #define QUATERNION_DERIVATIVE
47  #ifdef QUATERNION_DERIVATIVE
48  btQuaternion predictedOrn = curTrans.getRotation();
49  predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
50  predictedOrn.normalize();
51  #else
52  //Exponential map
53  //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
54 
55  btVector3 axis;
56  btScalar fAngle = angvel.length();
57  //limit the angular motion
58  if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
59  {
60  fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
61  }
62 
63  if ( fAngle < btScalar(0.001) )
64  {
65  // use Taylor's expansions of sync function
66  axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
67  }
68  else
69  {
70  // sync(fAngle) = sin(c*fAngle)/t
71  axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
72  }
73  btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
74  btQuaternion orn0 = curTrans.getRotation();
75 
76  btQuaternion predictedOrn = dorn * orn0;
77  predictedOrn.normalize();
78  #endif
79  predictedTransform.setRotation(predictedOrn);
80  }
81 
82  static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
83  {
84  linVel = (pos1 - pos0) / timeStep;
85  btVector3 axis;
86  btScalar angle;
87  if (orn0 != orn1)
88  {
89  calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
90  angVel = axis * angle / timeStep;
91  } else
92  {
93  angVel.setValue(0,0,0);
94  }
95  }
96 
97  static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
98  {
99  btQuaternion orn1 = orn0.nearest(orn1a);
100  btQuaternion dorn = orn1 * orn0.inverse();
101  angle = dorn.getAngle();
102  axis = btVector3(dorn.x(),dorn.y(),dorn.z());
103  axis[3] = btScalar(0.);
104  //check for axis length
105  btScalar len = axis.length2();
106  if (len < SIMD_EPSILON*SIMD_EPSILON)
107  axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
108  else
109  axis /= btSqrt(len);
110  }
111 
112  static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
113  {
114  linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
115  btVector3 axis;
116  btScalar angle;
117  calculateDiffAxisAngle(transform0,transform1,axis,angle);
118  angVel = axis * angle / timeStep;
119  }
120 
121  static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
122  {
123  btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
124  btQuaternion dorn;
125  dmat.getRotation(dorn);
126 
128  dorn.normalize();
129 
130  angle = dorn.getAngle();
131  axis = btVector3(dorn.x(),dorn.y(),dorn.z());
132  axis[3] = btScalar(0.);
133  //check for axis length
134  btScalar len = axis.length2();
135  if (len < SIMD_EPSILON*SIMD_EPSILON)
136  axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
137  else
138  axis /= btSqrt(len);
139  }
140 
141 };
142 
143 
147 {
152 
154 
158 
159 public:
160 
161  btConvexSeparatingDistanceUtil(btScalar boundingRadiusA,btScalar boundingRadiusB)
162  :m_boundingRadiusA(boundingRadiusA),
163  m_boundingRadiusB(boundingRadiusB),
165  {
166  }
167 
169  {
170  return m_separatingDistance;
171  }
172 
173  void updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
174  {
175  const btVector3& toPosA = transA.getOrigin();
176  const btVector3& toPosB = transB.getOrigin();
177  btQuaternion toOrnA = transA.getRotation();
178  btQuaternion toOrnB = transB.getRotation();
179 
180  if (m_separatingDistance>0.f)
181  {
182 
183 
184  btVector3 linVelA,angVelA,linVelB,angVelB;
185  btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
186  btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
187  btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
188  btVector3 relLinVel = (linVelB-linVelA);
189  btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
190  if (relLinVelocLength<0.f)
191  {
192  relLinVelocLength = 0.f;
193  }
194 
195  btScalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
196  m_separatingDistance -= projectedMotion;
197  }
198 
199  m_posA = toPosA;
200  m_posB = toPosB;
201  m_ornA = toOrnA;
202  m_ornB = toOrnB;
203  }
204 
205  void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
206  {
207  m_separatingDistance = separatingDistance;
208 
209  if (m_separatingDistance>0.f)
210  {
211  m_separatingNormal = separatingVector;
212 
213  const btVector3& toPosA = transA.getOrigin();
214  const btVector3& toPosB = transB.getOrigin();
215  btQuaternion toOrnA = transA.getRotation();
216  btQuaternion toOrnB = transB.getRotation();
217  m_posA = toPosA;
218  m_posB = toPosB;
219  m_ornA = toOrnA;
220  m_ornB = toOrnB;
221  }
222  }
223 
224 };
225 
226 
227 #endif //BT_TRANSFORM_UTIL_H
228 
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition: btMatrix3x3.h:1025
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:150
#define SIMD_EPSILON
Definition: btScalar.h:448
btScalar getAngle() const
Return the angle of rotation represented by this quaternion.
Definition: btQuaternion.h:415
btQuaternion getRotation() const
Return a quaternion representing the rotation.
Definition: btTransform.h:122
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
btScalar btSin(btScalar x)
Definition: btScalar.h:409
const btScalar & z() const
Return the z value.
Definition: btQuadWord.h:120
btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB)
btScalar btSqrt(btScalar y)
Definition: btScalar.h:387
static void calculateDiffAxisAngle(const btTransform &transform0, const btTransform &transform1, btVector3 &axis, btScalar &angle)
#define SIMD_FORCE_INLINE
Definition: btScalar.h:58
const btScalar & y() const
Return the y value.
Definition: btQuadWord.h:118
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
btQuaternion nearest(const btQuaternion &qd) const
Definition: btQuaternion.h:512
static void calculateDiffAxisAngleQuaternion(const btQuaternion &orn0, const btQuaternion &orn1a, btVector3 &axis, btScalar &angle)
const btScalar & x() const
Return the x value.
Definition: btVector3.h:575
#define ANGULAR_MOTION_THRESHOLD
btVector3 btAabbSupport(const btVector3 &halfExtents, const btVector3 &supportDir)
static void calculateVelocityQuaternion(const btVector3 &pos0, const btVector3 &pos1, const btQuaternion &orn0, const btQuaternion &orn1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
void getRotation(btQuaternion &q) const
Get the matrix represented as a quaternion.
Definition: btMatrix3x3.h:400
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
void updateSeparatingDistance(const btTransform &transA, const btTransform &transB)
btQuaternion & normalize()
Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1.
Definition: btQuaternion.h:332
The btConvexSeparatingDistanceUtil can help speed up convex collision detection by conservatively upd...
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
Definition: btTransform.h:165
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
btQuaternion inverse() const
Return the inverse of this quaternion.
Definition: btQuaternion.h:446
btScalar length() const
Return the length of the vector.
Definition: btVector3.h:263
const btScalar & y() const
Return the y value.
Definition: btVector3.h:577
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
static void integrateTransform(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btTransform &predictedTransform)
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:257
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
const btScalar & x() const
Return the x value.
Definition: btQuadWord.h:116
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:48
Utils related to temporal transforms.
static void calculateVelocity(const btTransform &transform0, const btTransform &transform1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
void initSeparatingDistance(const btVector3 &separatingVector, btScalar separatingDistance, const btTransform &transA, const btTransform &transB)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
btScalar btCos(btScalar x)
Definition: btScalar.h:408
const btScalar & z() const
Return the z value.
Definition: btVector3.h:579