Bullet Collision Detection & Physics Library
btContactProcessing.h
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1 #ifndef BT_CONTACT_H_INCLUDED
2 #define BT_CONTACT_H_INCLUDED
3 
7 /*
8 This source file is part of GIMPACT Library.
9 
10 For the latest info, see http://gimpact.sourceforge.net/
11 
12 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13 email: projectileman@yahoo.com
14 
15 
16 This software is provided 'as-is', without any express or implied warranty.
17 In no event will the authors be held liable for any damages arising from the use of this software.
18 Permission is granted to anyone to use this software for any purpose,
19 including commercial applications, and to alter it and redistribute it freely,
20 subject to the following restrictions:
21 
22 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24 3. This notice may not be removed or altered from any source distribution.
25 */
26 
27 #include "LinearMath/btTransform.h"
29 #include "btTriangleShapeEx.h"
30 
31 
32 
36 #define NORMAL_CONTACT_AVERAGE 1
37 
38 #define CONTACT_DIFF_EPSILON 0.00001f
39 
43 {
44 public:
47  btScalar m_depth;//Positive value indicates interpenetration
48  btScalar m_distance;//Padding not for use
49  int m_feature1;//Face number
50  int m_feature2;//Face number
51 public:
53  {
54  }
55 
56  GIM_CONTACT(const GIM_CONTACT & contact):
57  m_point(contact.m_point),
58  m_normal(contact.m_normal),
59  m_depth(contact.m_depth),
60  m_feature1(contact.m_feature1),
61  m_feature2(contact.m_feature2)
62  {
63  }
64 
65  GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
66  btScalar depth, int feature1, int feature2):
67  m_point(point),
68  m_normal(normal),
69  m_depth(depth),
70  m_feature1(feature1),
71  m_feature2(feature2)
72  {
73  }
74 
76  SIMD_FORCE_INLINE unsigned int calc_key_contact() const
77  {
78  int _coords[] = {
79  (int)(m_point[0]*1000.0f+1.0f),
80  (int)(m_point[1]*1333.0f),
81  (int)(m_point[2]*2133.0f+3.0f)};
82  unsigned int _hash=0;
83  unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
84  _hash = *_uitmp;
85  _uitmp++;
86  _hash += (*_uitmp)<<4;
87  _uitmp++;
88  _hash += (*_uitmp)<<8;
89  return _hash;
90  }
91 
92  SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count)
93  {
94  btVector3 vec_sum(m_normal);
95  for(int i=0;i<normal_count;i++)
96  {
97  vec_sum += normals[i];
98  }
99 
100  btScalar vec_sum_len = vec_sum.length2();
101  if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
102 
103  //GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
104 
105  m_normal = vec_sum/btSqrt(vec_sum_len);
106  }
107 
108 };
109 
110 
111 class btContactArray:public btAlignedObjectArray<GIM_CONTACT>
112 {
113 public:
115  {
116  reserve(64);
117  }
118 
120  const btVector3 &point,const btVector3 & normal,
121  btScalar depth, int feature1, int feature2)
122  {
123  push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) );
124  }
125 
127  const GIM_TRIANGLE_CONTACT & tricontact,
128  int feature1,int feature2)
129  {
130  for(int i = 0;i<tricontact.m_point_count ;i++ )
131  {
132  push_contact(
133  tricontact.m_points[i],
134  tricontact.m_separating_normal,
135  tricontact.m_penetration_depth,feature1,feature2);
136  }
137  }
138 
139  void merge_contacts(const btContactArray & contacts, bool normal_contact_average = true);
140 
141  void merge_contacts_unique(const btContactArray & contacts);
142 };
143 
144 
145 #endif // GIM_CONTACT_H_INCLUDED
void interpolate_normals(btVector3 *normals, int normal_count)
void push_back(const GIM_CONTACT &_Val)
btVector3 m_normal
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
btScalar btSqrt(btScalar y)
Definition: btScalar.h:387
#define SIMD_FORCE_INLINE
Definition: btScalar.h:58
unsigned int calc_key_contact() const
Calcs key for coord classification.
GIM_CONTACT(const GIM_CONTACT &contact)
btVector3 m_points[MAX_TRI_CLIPPING]
void merge_contacts(const btContactArray &contacts, bool normal_contact_average=true)
void push_triangle_contacts(const GIM_TRIANGLE_CONTACT &tricontact, int feature1, int feature2)
void push_contact(const btVector3 &point, const btVector3 &normal, btScalar depth, int feature1, int feature2)
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:257
#define CONTACT_DIFF_EPSILON
Structure for collision.
GIM_CONTACT(const btVector3 &point, const btVector3 &normal, btScalar depth, int feature1, int feature2)
The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
void merge_contacts_unique(const btContactArray &contacts)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266