36 if(fabsf(v.
x())>1e-6 || fabsf(v.
y())>1e-6 || fabsf(v.
z())>1e-6)
return false;
74 #ifdef TEST_INTERNAL_OBJECTS
112 int NbTris = numVertices;
113 for(
int j=0;j<NbTris;j++)
115 int k = (j+1)%numVertices;
153 #ifdef USE_CONNECTED_FACES
159 for(
int j=0;j<numVertices;j++)
161 int k = (j+1)%numVertices;
169 m_faces[i].m_connectedFaces[j] = connectedFace;
172 #endif//USE_CONNECTED_FACES
177 int NbTris = numVertices-2;
180 for(
int j=1;j<=NbTris;j++)
182 int k = (j+1)%numVertices;
196 #ifdef TEST_INTERNAL_OBJECTS
218 if(pt.
x()<MinX) MinX = pt.
x();
219 if(pt.
x()>MaxX) MaxX = pt.
x();
220 if(pt.
y()<MinY) MinY = pt.
y();
221 if(pt.
y()>MaxY) MaxY = pt.
y();
222 if(pt.
z()<MinZ) MinZ = pt.
z();
223 if(pt.
z()>MaxZ) MaxZ = pt.
z();
233 const btScalar Step = (
mE[LargestExtent]*0.5f - r)/1024.0f;
236 bool FoundBox =
false;
237 for(
int j=0;j<1024;j++)
255 const int e0 = (1<<LargestExtent) & 3;
256 const int e1 = (1<<e0) & 3;
258 for(
int j=0;j<1024;j++)
282 for(
int i=0;i<numVerts;i++)
300 btSwap(witnesPtMin,witnesPtMax);
btAlignedObjectArray< btVector3 > m_vertices
btScalar length(const btQuaternion &q)
Return the length of a quaternion.
void push_back(const T &_Val)
bool equals(const btInternalVertexPair &other) const
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
float dist(const Point3 &pnt0, const Point3 &pnt1)
btAlignedObjectArray< btVector3 > m_uniqueEdges
bool IsAlmostZero(const btVector3 &v)
btScalar dot(const btVector3 &v) const
Return the dot product.
The btHashMap template class implements a generic and lightweight hashmap.
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
btInternalVertexPair(short int v0, short int v1)
const btScalar & x() const
Return the x value.
int size() const
return the number of elements in the array
btAlignedObjectArray< btFace > m_faces
btConvexPolyhedron()
This file was written by Erwin Coumans Separating axis rest based on work from Pierre Terdiman...
void insert(const Key &key, const Value &value)
virtual ~btConvexPolyhedron()
const btScalar & y() const
Return the y value.
btVector3 can be used to represent 3D points and vectors.
const Value * find(const Key &key) const
void resize(int newsize, const T &fillData=T())
static float4 cross(const float4 &a, const float4 &b)
bool testContainment() const
void project(const btTransform &trans, const btVector3 &dir, btScalar &minProj, btScalar &maxProj, btVector3 &witnesPtMin, btVector3 &witnesPtMax) const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
int maxAxis() const
Return the axis with the largest value Note return values are 0,1,2 for x, y, or z.
btScalar btFabs(btScalar x)
const btScalar & z() const
Return the z value.