Bullet Collision Detection & Physics Library
btGrahamScan2dConvexHull.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
18 #define GRAHAM_SCAN_2D_CONVEX_HULL_H
19 
20 
21 #include "btVector3.h"
22 #include "btAlignedObjectArray.h"
23 
24 struct GrahamVector3 : public btVector3
25 {
26  GrahamVector3(const btVector3& org, int orgIndex)
27  :btVector3(org),
28  m_orgIndex(orgIndex)
29  {
30  }
33 };
34 
35 
39  : m_anchor(anchor)
40  {
41  }
42  bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
43  if (a.m_angle != b.m_angle)
44  return a.m_angle < b.m_angle;
45  else
46  {
47  btScalar al = (a-m_anchor).length2();
48  btScalar bl = (b-m_anchor).length2();
49  if (al != bl)
50  return al < bl;
51  else
52  {
53  return a.m_orgIndex < b.m_orgIndex;
54  }
55  }
56  }
57 };
58 
60 {
61  btVector3 axis0,axis1;
62  btPlaneSpace1(normalAxis,axis0,axis1);
63 
64 
65  if (originalPoints.size()<=1)
66  {
67  for (int i=0;i<originalPoints.size();i++)
68  hull.push_back(originalPoints[0]);
69  return;
70  }
71  //step1 : find anchor point with smallest projection on axis0 and move it to first location
72  for (int i=0;i<originalPoints.size();i++)
73  {
74 // const btVector3& left = originalPoints[i];
75 // const btVector3& right = originalPoints[0];
76  btScalar projL = originalPoints[i].dot(axis0);
77  btScalar projR = originalPoints[0].dot(axis0);
78  if (projL < projR)
79  {
80  originalPoints.swap(0,i);
81  }
82  }
83 
84  //also precompute angles
85  originalPoints[0].m_angle = -1e30f;
86  for (int i=1;i<originalPoints.size();i++)
87  {
88  btVector3 xvec = axis0;
89  btVector3 ar = originalPoints[i]-originalPoints[0];
90  originalPoints[i].m_angle = btCross(xvec, ar).dot(normalAxis) / ar.length();
91  }
92 
93  //step 2: sort all points, based on 'angle' with this anchor
94  btAngleCompareFunc comp(originalPoints[0]);
95  originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
96 
97  int i;
98  for (i = 0; i<2; i++)
99  hull.push_back(originalPoints[i]);
100 
101  //step 3: keep all 'convex' points and discard concave points (using back tracking)
102  for (; i != originalPoints.size(); i++)
103  {
104  bool isConvex = false;
105  while (!isConvex&& hull.size()>1) {
106  btVector3& a = hull[hull.size()-2];
107  btVector3& b = hull[hull.size()-1];
108  isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
109  if (!isConvex)
110  hull.pop_back();
111  else
112  hull.push_back(originalPoints[i]);
113  }
114  }
115 }
116 
117 #endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
void push_back(const T &_Val)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
void btPlaneSpace1(const T &n, T &p, T &q)
Definition: btVector3.h:1271
void swap(int index0, int index1)
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
btVector3 btCross(const btVector3 &v1, const btVector3 &v2)
Return the cross product of two vectors.
Definition: btVector3.h:918
int size() const
return the number of elements in the array
btScalar length() const
Return the length of the vector.
Definition: btVector3.h:263
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btAngleCompareFunc(const btVector3 &anchor)
void GrahamScanConvexHull2D(btAlignedObjectArray< GrahamVector3 > &originalPoints, btAlignedObjectArray< GrahamVector3 > &hull, const btVector3 &normalAxis)
bool operator()(const GrahamVector3 &a, const GrahamVector3 &b) const
GrahamVector3(const btVector3 &org, int orgIndex)
void quickSortInternal(const L &CompareFunc, int lo, int hi)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266