Bullet Collision Detection & Physics Library
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
Go to the source code of this file.
Classes | |
class | btManifoldResult |
btManifoldResult is a helper class to manage contact results. More... | |
Typedefs | |
typedef bool(* | ContactAddedCallback )(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) |
Variables | |
ContactAddedCallback | gContactAddedCallback |
This is to allow MaterialCombiner/Custom Friction/Restitution values. More... | |
typedef bool(* ContactAddedCallback)(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) |
Definition at line 32 of file btManifoldResult.h.
ContactAddedCallback gContactAddedCallback |
This is to allow MaterialCombiner/Custom Friction/Restitution values.
Definition at line 23 of file btManifoldResult.cpp.