16 #ifndef BT_MULTI_SPHERE_MINKOWSKI_H 
   17 #define BT_MULTI_SPHERE_MINKOWSKI_H 
   45         virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(
const btVector3* vectors,
btVector3* supportVerticesOut,
int numVectors) 
const;
 
   49                 return m_localPositionArray.
size();
 
   54                 return m_localPositionArray[index];
 
   59                 return m_radiArray[index];
 
   68         virtual int     calculateSerializeBufferSize() 
const;
 
   71         virtual const char*     serialize(
void* dataBuffer, 
btSerializer* serializer) 
const;
 
  101 #endif //BT_MULTI_SPHERE_MINKOWSKI_H 
virtual int calculateSerializeBufferSize() const 
 
int m_localPositionArraySize
 
The btMultiSphereShape represents the convex hull of a collection of spheres. 
 
btScalar getSphereRadius(int index) const 
 
virtual const char * getName() const 
 
#define SIMD_FORCE_INLINE
 
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
 
btAlignedObjectArray< btScalar > m_radiArray
 
int size() const 
return the number of elements in the array 
 
int getSphereCount() const 
 
btPositionAndRadius * m_localPositionArrayPtr
 
btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive boundi...
 
btVector3 can be used to represent 3D points and vectors. 
 
#define ATTRIBUTE_ALIGNED16(a)
 
#define BT_DECLARE_ALIGNED_ALLOCATOR()
 
btConvexInternalShapeData m_convexInternalShapeData
 
const btVector3 & getSpherePosition(int index) const 
 
btAlignedObjectArray< btVector3 > m_localPositionArray
 
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...