Bullet Collision Detection & Physics Library
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#include "btRigidBody.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "LinearMath/btMinMax.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMotionState.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Macros | |
#define | MAX_ANGVEL SIMD_HALF_PI |
Variables | |
btScalar | gDeactivationTime = btScalar(2.) |
bool | gDisableDeactivation = false |
static int | uniqueId = 0 |
#define MAX_ANGVEL SIMD_HALF_PI |
Definition at line 25 of file btRigidBody.cpp.
bool gDisableDeactivation = false |
Definition at line 26 of file btRigidBody.cpp.
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static |
Definition at line 27 of file btRigidBody.cpp.