Bullet Collision Detection & Physics Library
btSimplexSolverInterface.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 
18 #ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
19 #define BT_SIMPLEX_SOLVER_INTERFACE_H
20 
21 #include "LinearMath/btVector3.h"
22 
23 #define NO_VIRTUAL_INTERFACE 1
24 #ifdef NO_VIRTUAL_INTERFACE
25 #include "btVoronoiSimplexSolver.h"
26 #define btSimplexSolverInterface btVoronoiSimplexSolver
27 #else
28 
33 {
34  public:
35  virtual ~btSimplexSolverInterface() {};
36 
37  virtual void reset() = 0;
38 
39  virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
40 
41  virtual bool closest(btVector3& v) = 0;
42 
43  virtual btScalar maxVertex() = 0;
44 
45  virtual bool fullSimplex() const = 0;
46 
47  virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
48 
49  virtual bool inSimplex(const btVector3& w) = 0;
50 
51  virtual void backup_closest(btVector3& v) = 0;
52 
53  virtual bool emptySimplex() const = 0;
54 
55  virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
56 
57  virtual int numVertices() const =0;
58 
59 
60 };
61 #endif
62 #endif //BT_SIMPLEX_SOLVER_INTERFACE_H
63 
#define btSimplexSolverInterface
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266