Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"
#include "btSimulationIslandManager.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "LinearMath/btQuickprof.h"
Go to the source code of this file.
Classes | |
class | btPersistentManifoldSortPredicate |
function object that routes calls to operator< More... | |
Functions | |
int | getIslandId (const btPersistentManifold *lhs) |
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inline |
Definition at line 179 of file btSimulationIslandManager.cpp.