Bullet Collision Detection & Physics Library
btDispatcher.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_DISPATCHER_H
17 #define BT_DISPATCHER_H
18 #include "LinearMath/btScalar.h"
19 
21 struct btBroadphaseProxy;
22 class btRigidBody;
23 class btCollisionObject;
26 
28 class btPoolAllocator;
29 
31 {
33  {
36  };
38  :m_timeStep(btScalar(0.)),
39  m_stepCount(0),
42  m_useContinuous(true),
43  m_debugDraw(0),
44  m_enableSatConvex(false),
45  m_enableSPU(true),
46  m_useEpa(true),
50  {
51 
52  }
61  bool m_useEpa;
65 };
66 
70 {
71 
72 
73 public:
74  virtual ~btDispatcher() ;
75 
76  virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold=0) = 0;
77 
79 
80  virtual void releaseManifold(btPersistentManifold* manifold)=0;
81 
82  virtual void clearManifold(btPersistentManifold* manifold)=0;
83 
84  virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0;
85 
86  virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0;
87 
88  virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0;
89 
90  virtual int getNumManifolds() const = 0;
91 
92  virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;
93 
95 
97 
98  virtual const btPoolAllocator* getInternalManifoldPool() const = 0;
99 
100  virtual void* allocateCollisionAlgorithm(int size) = 0;
101 
102  virtual void freeCollisionAlgorithm(void* ptr) = 0;
103 
104 };
105 
106 
107 #endif //BT_DISPATCHER_H
virtual void releaseManifold(btPersistentManifold *manifold)=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold=0)=0
virtual btPersistentManifold * getManifoldByIndexInternal(int index)=0
btScalar m_convexConservativeDistanceThreshold
Definition: btDispatcher.h:64
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:51
bool m_useConvexConservativeDistanceUtil
Definition: btDispatcher.h:63
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58
The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases.
btScalar m_timeOfImpact
Definition: btDispatcher.h:56
virtual void * allocateCollisionAlgorithm(int size)=0
btCollisionObject can be used to manage collision detection objects.
virtual btPoolAllocator * getInternalManifoldPool()=0
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:28
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:59
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
virtual btPersistentManifold ** getInternalManifoldPointer()=0
virtual int getNumManifolds() const =0
btScalar m_allowedCcdPenetration
Definition: btDispatcher.h:62
virtual ~btDispatcher()
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0
btScalar m_timeStep
Definition: btDispatcher.h:53
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:69
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
virtual void clearManifold(btPersistentManifold *manifold)=0