Bullet Collision Detection & Physics Library
btSoftBodySolverTriangleData_DX11.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
18 
19 
20 #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
21 #define BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
22 
23 struct ID3D11Device;
24 struct ID3D11DeviceContext;
25 
27 {
28 public:
29  bool m_onGPU;
30  ID3D11Device *m_d3dDevice;
31  ID3D11DeviceContext *m_d3dDeviceContext;
32 
36 
37  struct BatchPair
38  {
39  int start;
40  int length;
41 
43  start(0),
44  length(0)
45  {
46  }
47 
48  BatchPair( int s, int l ) :
49  start( s ),
50  length( l )
51  {
52  }
53  };
54 
55 
61 
66 
67  //ID3D11Buffer* readBackBuffer;
68 
69 public:
70  btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
71 
73 
74 
76  virtual void createTriangles( int numTriangles );
77 
79  virtual void setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex );
80 
81  virtual bool onAccelerator();
82  virtual bool moveToAccelerator();
83 
84  virtual bool moveFromAccelerator();
91  void generateBatches();
92 };
93 
94 
95 
96 #endif // #ifndef BT_SOFT_BODY_SOLVER_TRIANGLE_DATA_DX11_H
void generateBatches()
Generate (and later update) the batching for the entire triangle set.
virtual void createTriangles(int numTriangles)
Allocate enough space in all link-related arrays to fit numLinks links.
btAlignedObjectArray< int > m_triangleAddresses
Link addressing information for each cloth.
virtual void setTriangleAt(const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex)
Insert the link described into the correct data structures assuming space has already been allocated ...
virtual bool onAccelerator()
Return true if data is on the accelerator.
btDX11Buffer< Vectormath::Aos::Vector3 > m_dx11Normal
btAlignedObjectArray< BatchPair > m_batchStartLengths
Start and length values for computation batches over link data.
virtual bool moveFromAccelerator()
Move data from host memory from the accelerator.
virtual bool moveToAccelerator()
Move data from host memory to the accelerator.
btSoftBodyTriangleDataDX11(ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext)
btDX11Buffer< btSoftBodyTriangleData::TriangleNodeSet > m_dx11VertexIndices