72 aabbMin.
setMin(worldVertex);
73 aabbMax.
setMax(worldVertex);
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
virtual int getNumPlanes() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int getIndex(int i) const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
void addVertex(const btVector3 &pt)
btVector3 can be used to represent 3D points and vectors.
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
virtual int getNumEdges() const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
void setMax(const btVector3 &other)
Set each element to the max of the current values and the values of another btVector3.
virtual void getVertex(int i, btVector3 &vtx) const
virtual int getNumVertices() const
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
void setMin(const btVector3 &other)
Set each element to the min of the current values and the values of another btVector3.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...