Bullet Collision Detection & Physics Library
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The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead. More...
#include <btTetrahedronShape.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btBU_Simplex1to4 () | |
btBU_Simplex1to4 (const btVector3 &pt0) | |
btBU_Simplex1to4 (const btVector3 &pt0, const btVector3 &pt1) | |
btBU_Simplex1to4 (const btVector3 &pt0, const btVector3 &pt1, const btVector3 &pt2) | |
btBU_Simplex1to4 (const btVector3 &pt0, const btVector3 &pt1, const btVector3 &pt2, const btVector3 &pt3) | |
void | reset () |
virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version More... | |
void | addVertex (const btVector3 &pt) |
virtual int | getNumVertices () const |
virtual int | getNumEdges () const |
virtual void | getEdge (int i, btVector3 &pa, btVector3 &pb) const |
virtual void | getVertex (int i, btVector3 &vtx) const |
virtual int | getNumPlanes () const |
virtual void | getPlane (btVector3 &planeNormal, btVector3 &planeSupport, int i) const |
virtual int | getIndex (int i) const |
virtual bool | isInside (const btVector3 &pt, btScalar tolerance) const |
virtual const char * | getName () const |
getName is for debugging More... | |
Public Member Functions inherited from btPolyhedralConvexAabbCachingShape | |
btPolyhedralConvexAabbCachingShape () | |
void | getNonvirtualAabb (const btTransform &trans, btVector3 &aabbMin, btVector3 &aabbMax, btScalar margin) const |
virtual void | setLocalScaling (const btVector3 &scaling) |
void | recalcLocalAabb () |
Public Member Functions inherited from btPolyhedralConvexShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btPolyhedralConvexShape () | |
virtual | ~btPolyhedralConvexShape () |
virtual bool | initializePolyhedralFeatures (int shiftVerticesByMargin=0) |
optional method mainly used to generate multiple contact points by clipping polyhedral features (faces/edges) experimental/work-in-progress More... | |
const btConvexPolyhedron * | getConvexPolyhedron () const |
virtual btVector3 | localGetSupportingVertexWithoutMargin (const btVector3 &vec) const |
virtual void | batchedUnitVectorGetSupportingVertexWithoutMargin (const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const |
virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const |
Public Member Functions inherited from btConvexInternalShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
virtual | ~btConvexInternalShape () |
virtual btVector3 | localGetSupportingVertex (const btVector3 &vec) const |
const btVector3 & | getImplicitShapeDimensions () const |
void | setImplicitShapeDimensions (const btVector3 &dimensions) |
warning: use setImplicitShapeDimensions with care changing a collision shape while the body is in the world is not recommended, it is best to remove the body from the world, then make the change, and re-add it alternatively flush the contact points, see documentation for 'cleanProxyFromPairs' More... | |
void | setSafeMargin (btScalar minDimension, btScalar defaultMarginMultiplier=0.1f) |
void | setSafeMargin (const btVector3 &halfExtents, btScalar defaultMarginMultiplier=0.1f) |
virtual void | getAabbSlow (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
virtual const btVector3 & | getLocalScaling () const |
const btVector3 & | getLocalScalingNV () const |
virtual void | setMargin (btScalar margin) |
virtual btScalar | getMargin () const |
btScalar | getMarginNV () const |
virtual int | getNumPreferredPenetrationDirections () const |
virtual void | getPreferredPenetrationDirection (int index, btVector3 &penetrationVector) const |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
Public Member Functions inherited from btConvexShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btConvexShape () | |
not supported on IBM SDK, until we fix the alignment of btVector3 More... | |
virtual | ~btConvexShape () |
btVector3 | localGetSupportVertexWithoutMarginNonVirtual (const btVector3 &vec) const |
btVector3 | localGetSupportVertexNonVirtual (const btVector3 &vec) const |
btScalar | getMarginNonVirtual () const |
void | getAabbNonVirtual (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
virtual void | project (const btTransform &trans, const btVector3 &dir, btScalar &min, btScalar &max) const |
Public Member Functions inherited from btCollisionShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btCollisionShape () | |
virtual | ~btCollisionShape () |
virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
virtual btScalar | getAngularMotionDisc () const |
getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations. More... | |
virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative More... | |
bool | isPolyhedral () const |
bool | isConvex2d () const |
bool | isConvex () const |
bool | isNonMoving () const |
bool | isConcave () const |
bool | isCompound () const |
bool | isSoftBody () const |
bool | isInfinite () const |
isInfinite is used to catch simulation error (aabb check) More... | |
int | getShapeType () const |
virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example More... | |
void | setUserPointer (void *userPtr) |
optional user data pointer More... | |
void * | getUserPointer () const |
virtual void | serializeSingleShape (btSerializer *serializer) const |
Protected Attributes | |
int | m_numVertices |
btVector3 | m_vertices [4] |
Protected Attributes inherited from btPolyhedralConvexShape | |
btConvexPolyhedron * | m_polyhedron |
Protected Attributes inherited from btConvexInternalShape | |
btVector3 | m_localScaling |
btVector3 | m_implicitShapeDimensions |
btScalar | m_collisionMargin |
btScalar | m_padding |
Protected Attributes inherited from btCollisionShape | |
int | m_shapeType |
void * | m_userPointer |
Additional Inherited Members | |
Protected Member Functions inherited from btPolyhedralConvexAabbCachingShape | |
void | setCachedLocalAabb (const btVector3 &aabbMin, const btVector3 &aabbMax) |
void | getCachedLocalAabb (btVector3 &aabbMin, btVector3 &aabbMax) const |
Protected Member Functions inherited from btConvexInternalShape | |
btConvexInternalShape () | |
The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
Definition at line 25 of file btTetrahedronShape.h.
btBU_Simplex1to4::btBU_Simplex1to4 | ( | ) |
Definition at line 19 of file btTetrahedronShape.cpp.
btBU_Simplex1to4::btBU_Simplex1to4 | ( | const btVector3 & | pt0 | ) |
Definition at line 25 of file btTetrahedronShape.cpp.
Definition at line 32 of file btTetrahedronShape.cpp.
btBU_Simplex1to4::btBU_Simplex1to4 | ( | const btVector3 & | pt0, |
const btVector3 & | pt1, | ||
const btVector3 & | pt2 | ||
) |
Definition at line 40 of file btTetrahedronShape.cpp.
btBU_Simplex1to4::btBU_Simplex1to4 | ( | const btVector3 & | pt0, |
const btVector3 & | pt1, | ||
const btVector3 & | pt2, | ||
const btVector3 & | pt3 | ||
) |
Definition at line 49 of file btTetrahedronShape.cpp.
void btBU_Simplex1to4::addVertex | ( | const btVector3 & | pt | ) |
Definition at line 82 of file btTetrahedronShape.cpp.
btBU_Simplex1to4::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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virtual |
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
Reimplemented from btPolyhedralConvexAabbCachingShape.
Definition at line 60 of file btTetrahedronShape.cpp.
Implements btPolyhedralConvexShape.
Definition at line 113 of file btTetrahedronShape.cpp.
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Definition at line 209 of file btTetrahedronShape.cpp.
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inlinevirtual |
getName is for debugging
Implements btCollisionShape.
Definition at line 72 of file btTetrahedronShape.h.
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Implements btPolyhedralConvexShape.
Definition at line 94 of file btTetrahedronShape.cpp.
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Implements btPolyhedralConvexShape.
Definition at line 182 of file btTetrahedronShape.cpp.
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Implements btPolyhedralConvexShape.
Definition at line 89 of file btTetrahedronShape.cpp.
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Implements btPolyhedralConvexShape.
Definition at line 204 of file btTetrahedronShape.cpp.
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Implements btPolyhedralConvexShape.
Definition at line 177 of file btTetrahedronShape.cpp.
Implements btPolyhedralConvexShape.
Definition at line 214 of file btTetrahedronShape.cpp.
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inline |
Definition at line 43 of file btTetrahedronShape.h.
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protected |
Definition at line 29 of file btTetrahedronShape.h.
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protected |
Definition at line 30 of file btTetrahedronShape.h.